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MarketPlace Showcase F.A.Q (Last Updated: 2025 Jan 27 2:29 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: - Urban Future - now available


stonemason ( ) posted Tue, 17 January 2006 at 9:18 PM · edited Sun, 02 February 2025 at 6:12 AM

Attached Link: -Urban Future-

file_319619.jpg

Urban future sits high above a future city,a richly detailed Sci-Fi environment unlike any before. *Includes Bonus DAZ|Studio Material Presets.* Features Urban Future.cr2(Poser 5/6 & Poser 4/PP versions included) A multi-part building facade Parts can be moved around or turned on or off to speed rendering Behind every door is a small corridor. MAT Poses for Poser & Daz Studio Medium resolution geometry at 85922 polygons quality hand-painted texture maps(1024x1024 to 512x512) Cheers Stefan

Cg Society Portfolio


stonemason ( ) posted Tue, 17 January 2006 at 9:20 PM
stonemason ( ) posted Tue, 17 January 2006 at 9:22 PM
stonemason ( ) posted Tue, 17 January 2006 at 9:22 PM
stonemason ( ) posted Tue, 17 January 2006 at 9:23 PM
Giana ( ) posted Tue, 17 January 2006 at 9:38 PM

shoot- didn't see this post until now... sent you an IM w. a question about it a little bit ago...


stonemason ( ) posted Tue, 17 January 2006 at 10:01 PM

hey G :)...was sending you an email as you wrote that, Stef

Cg Society Portfolio


Giana ( ) posted Tue, 17 January 2006 at 11:10 PM

well oki doki then... :o and thanks for responding so quickly... it is wonderful to receive such great customer support :)) btw, the second untextured image above is now my current desktop - i'm just nuts for the detailing of this model... yummmmm...


Coleman ( ) posted Wed, 18 January 2006 at 6:10 AM

We're not worthy We're not worthy..... :D


Moebius87 ( ) posted Wed, 18 January 2006 at 7:27 AM

Damn... that is most impressive. You certainly have proven that you are the master of this genre. You rule, Stef! Wonderful details. Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


faveral ( ) posted Wed, 18 January 2006 at 11:13 AM

Superb as usual! I love the cat in the first render! It makes the future you imagined a little friendlier.


thefixer ( ) posted Wed, 18 January 2006 at 12:27 PM

Yea great, been waiting on this for ages, well since you first gave us a taster anyway [lol]. Now where did I put that plastic!

Injustice will be avenged.
Cofiwch Dryweryn.


Aery_Soul ( ) posted Wed, 18 January 2006 at 12:54 PM

Impressive detailed work! Just beautiful!!

www.aerysoul.com


Ghostofmacbeth ( ) posted Wed, 18 January 2006 at 3:05 PM

Awesome work ...



animajikgraphics ( ) posted Wed, 18 January 2006 at 9:38 PM

Went into my cart as soon as I saw it! Damn that's cool Stefan!! BTW, is their an actual "roof" detail to this model? I could not see any in the previews here or at DAZ. Just curious. The first picture hints that there might be one? Not a deal killer, I will get it anyway!



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


SamTherapy ( ) posted Wed, 18 January 2006 at 9:51 PM

Words fail me. This is your best ever. Unbelievable stuff. If you're not designing movie sets, you should be.

Coppula eam se non posit acceptera jocularum.

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stonemason ( ) posted Thu, 19 January 2006 at 2:22 AM

file_319624.jpg

thanks guys :) animajik..here's a distant shot to give a better idea of the scale,not much in the way of a roof though I'm afraid

Cg Society Portfolio


animajikgraphics ( ) posted Thu, 19 January 2006 at 3:45 AM

Thanks Stefan for the top view. Gives me a better idea!



FatCatAlley.net | Now Playing "SpaceCat 5" Parts 1 and 2


FishNose ( ) posted Thu, 19 January 2006 at 4:22 AM

That example render at the top is one of the finest renders I ever saw. Damn. Ther girl sitting on that mast: I wonder how many times she'd bounce before she hit the bottom... ;o) :] Fish


FishNose ( ) posted Thu, 19 January 2006 at 4:23 AM

Oh,hey, a Q.... That #56 - can it be changed to say #58, if I want to make a whole long block of these things? :] Fish


semidieu ( ) posted Thu, 19 January 2006 at 4:38 AM

Wow !!! Great stuff ! The first picture is really incredible (is it Poser ?). One other thing. On post #17, you have some icons... There is a "TheLab"... Is it your next product ?


stonemason ( ) posted Thu, 19 January 2006 at 4:39 AM

" I wonder how many times she'd bounce before she hit the bottom" lol :) the 56 (& most of the other signs) can be made invisible,but as it's geometrie you can't change it easily top another number here's an .obj of #58: http://home.xtra.co.nz/hosts/polycount3d/Object58.ZIP

Cg Society Portfolio


stonemason ( ) posted Thu, 19 January 2006 at 4:51 AM

file_319625.jpg

"(is it Poser ?)" the first render is 3dsmax,though so many elements were used it's more photoshop than anything,I've attached a pic of what it looked like before I started working it in Photoshop,there's also some texturing in the first render that didnt make the commercial model,the 12 monkeys graffiti,Coca Cola signage..for obvious reasons that's the image I wanted to make months ago when I first started the model :) ..posts 3 & 5 are poser 6 renders here's a thread at Daz with a heap of other images: http://forum.daz3d.com/viewtopic.php?t=30779 "There is a "TheLab"... Is it your next product" one of them :) Cheers Stefan

Cg Society Portfolio


templargfx ( ) posted Tue, 31 January 2006 at 9:35 AM

All hail the might Stone Mason. I boy down to your awesomeness and pay homage to thee!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


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