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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: How to fix bump maps?


randym77 ( ) posted Fri, 20 January 2006 at 9:46 PM ยท edited Wed, 15 January 2025 at 11:06 PM

Y'know, RDNA's Poser poll has 86% of respondents picking Poser 5 or 6. Only 6% picked P4, and 7% picked PP.

But DAZ still supports P4 and PP, not P5 and P6. I bought the Castle Creator set, and found it comes in with the bump maps attached to the gradient node, and looks pretty bad that way. Much nicer looking attached to the bump node.

But like most construction kits, it consists of a bunch of different figures and props, all pre-textured. If it had MAT files, I could use MAT Pose Edit, and if it was all one figure, I could use ShaderSpider, but I've never figured out a good way of handling construction kit-type things. Any ideas?

I should have known better, really. The textures for that fantasy castle they did for the PC had the same problem.

Gawd, I wish DAZ would step into the 21st century...


RealDeal ( ) posted Sat, 21 January 2006 at 3:34 AM

Not sure really what you are asking?


randym77 ( ) posted Sat, 21 January 2006 at 5:41 AM

Is there any way to fix all these bump maps, short of doing it by hand, one by one, and resaving each prop and figure? You can batch edit MAT files with MAT Pose Edit, for example. Can you do something similar to the pre-textured PP2s and CR2s? With a plain text editor, Python script, or anything?


Dizzi ( ) posted Sat, 21 January 2006 at 7:43 AM

Search the Poser Python Forum for bump...



randym77 ( ) posted Sat, 21 January 2006 at 9:33 AM

Thanks, Dizzi. I found a script here that moves maps from the gradient to the bump node. It works, and I'm glad to have found it.

It's not really a good answer for "construction kit" type sets, though, since you have to run it for each item. And it doesn't work in Poser 5.

What I'd really like something that would allow batch processing.


randym77 ( ) posted Sat, 21 January 2006 at 7:26 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2550918

Well, it's not quite batch processing, but it's pretty good. Nruddock has updated his Python scripts so they'll fix all the bumps maps in the scene. (Poser 6 only, alas.)


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