Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
You can play around with magnets with the head e.g. and change the shape. After this you can export the head as Wavefront.obj (click on universe to uncheck everything and click on the head). Then load your figure new, click on the head and on the tab select load morph target. Load your morphobject and set the morphdial to 1 and you can see the effect.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Well to be fair, I mentionned dons and M3's head to keep it exemplary. What I want to do is replace V3's feet with Jessi's (poser 6 ) or Judy's (P5 ) because although I think the V3 figure can be used to create utter realism, I've always found the feet to be very disappointing on that subject. If I do a render in which they are visible, you can always tell you're looking at a 3D generated model, but if you leave them of, or covered, that spoilig effect isn't always there. I was going to change to the V3 subject anyway, but I thought to keep it simple and talk about a head, because it exists out of one part, while the feet are composed out of multiple pieces. The reason I want to use a morph, is that I can keep using V3 textures ( they haven't made a lot of Judy textures of stunning realism so... ) Hope you don't mind my kittle detour, Lind regards and many thanks Peevee
There's no way you could morph the feet to be like Jessi's. That's not just a change in mesh shape. That's a difference in rigging. Jessi has bones in her individual toes. Vicky does not.
Perhaps V4 will have posable toes.
You might be able to frankenstein Jessi's feet onto V3, but then you'd have the problem of textures. (Though perhaps you could use nodes to fake a texture, at least for her skin.)
Your best bet might be to use Judy. There aren't a lot of high-res textures for her, but she can take V1 or V2 textures (except the eyes).
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Hi there, I read somewhere that you can save a 3D object as an OBJ-file so you can use it as a morph target or something... If this is true, can someone please explain to me how it works or post a link to a tutorial covering this subject? In case you don't follow, this is what I want to do: using poser 5 I want to select some parts of eg DON and copy and export them as a OBJ file. Then I want to use these OBJ files to make a morph for eg M3. so that in the end, I have eg a morph for M3 that turns his head into a exact copy of DON'S head... Thanks a lot, Peevee