Thu, Dec 26, 6:39 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Does this make sense?? (From R'osity Front-room tutorial)


diolma ( ) posted Mon, 16 January 2006 at 5:12 PM · edited Thu, 26 December 2024 at 6:28 AM

Attached Link: http://www.renderosity.com/index.ez?viewStory=12939

file_319470.jpg

I'm confused. (Not a rare occurrence..) According to this tutorial on P6 lights, some of them need to be rotated by -360 degrees. Why?? When I was at school, there were 360 degrees in a circle. So rotating by -360 degrees would take the light back to the starting point. Has someone changed that? Or am I missing something fundamental? ... See attached pic or click on the link to view the article.. Confused (as ever) Cheers, Diolma



Casette ( ) posted Mon, 16 January 2006 at 5:18 PM

Uh? 360 degrees is the same like zero degrees, at least in my town... but maybe not in Posertown????


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Jackson ( ) posted Mon, 16 January 2006 at 6:16 PM

I'm no math professor but I play one on TV. In my book, 360 - 360 = 0. But you never know with Poser. Have you tried it? Does anything different happen if you change the -360 to zero?


mathman ( ) posted Mon, 16 January 2006 at 6:22 PM

bookmark


R_Hatch ( ) posted Mon, 16 January 2006 at 7:07 PM · edited Mon, 16 January 2006 at 7:08 PM

I'm fairly certain that there's no need to use "-360" instead of "0", unless Paula knows of some quirk in Poser that necessitates this. "180" would be a different story, but like Casette and Jackson said, "360" is the same as "0". It would be important if you were doing animation, OTOH.

Hmm. Does that mean everyone has really been buying the XBox0? Discuss...

Message edited on: 01/16/2006 19:08


brigadier ( ) posted Sun, 22 January 2006 at 2:04 PM

bookmark


Khai ( ) posted Sun, 22 January 2006 at 2:20 PM

actually... those dials go way past -360 and 360.. Min limit is -100000.000000 Max limit is 100000.000000.. I can actually see a use for that.. would be rather specialised, (preset light moves), and not used that often..


DCArt ( ) posted Sun, 22 January 2006 at 2:30 PM

Hmm. Does that mean everyone has really been buying the XBox0? Discuss... ROFLMAO Does that mean that it's a beta version?



diolma ( ) posted Sun, 22 January 2006 at 3:31 PM

" actually... those dials go way past -360 and 360.. Min limit is -100000.000000 Max limit is 100000.000000.." I'm getting dizzzzzyyy... Glad to know I'm not the only one confused. Incidently, the tut is concerned with lighting stills, not animations. But I suppose there's more than one way of setting a light's orientation (just don't try skinning a cat at the same time, you'd probably cut your own arm off trying to postion the knife..) Cheers, Diolma



Acadia ( ) posted Sun, 22 January 2006 at 3:40 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2549107

I posted about this in another thread. That tutorial is a total disaster and left me more confused than when I started.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Khai ( ) posted Sun, 22 January 2006 at 3:52 PM

"Incidently, the tut is concerned with lighting stills, not animations." erm... and Lighting is not used in Animation? ;)


diolma ( ) posted Sun, 22 January 2006 at 4:39 PM

"erm... and Lighting is not used in Animation? ;)" Khai, yes of course it is, and in an animation situation the instructions in the tutorial might make sense. But take a look at the tutorial, then see if your question is relevant..:-) The tutorial is aimed at single frame scenes. Not at animations. There's a big difference. In animations, the lights, camera positions, figures - they all change rapidly. Animations need a different approach. They don't have to be so exact/precise on a frame-by-frame basis, since the brain amalgamates all the stuff of many frames into a single perception. In stills, you have only a single scene to contemplate. For as long as you want. The tutorial is aimed at lighting stills in P6. And is highlighted on the R'osity front page. And (IMHO) is wrong. I would have loved a tutorial that gave me hints on how to light a scene containing a single figure, in moderate close-up, using P6 lighting techniques. But it doesn't. Well, OK if you're a total newbie to lighting at all, then maybe. But even so, some of the steps and illustrations are, if not wrong, then overly-complicated. sigh I shouldn't have started this thread. Now I'm going to get bombarded by posts saying "yes, but..." But I won't delete it. ('cos I get INFURIATED by people who start threads then delete the original post - It's like coming into a movie after the "explanation of plot" has just finished...) Cheers, Diolma (Who doesn't want to cast nasturtiums, just wanted to pose a gentle opposition)



Khai ( ) posted Sun, 22 January 2006 at 6:10 PM · edited Sun, 22 January 2006 at 6:12 PM

I disagree totally. the approach to lighting is the same whether it be still or animated.

since all a 'still' is, is a moment of time taken at that point. is the world static just for that moment? no. it's moving as in an animation. still or animtated.. it's all the same.

as to a question? I ASKED no question.

I noted that Poser's rotation limitations where as given. thats all.
Message edited on: 01/22/2006 18:12


diolma ( ) posted Mon, 23 January 2006 at 3:06 PM

Khai: This is the question I was referring to (not your original post, post 11).. "erm... and Lighting is not used in Animation?" And that is what I was trying to answer. Lighting for movies and for stills DO differ (just visit a photographer's studio and a movie set and see..) --------- But why I brought the question up is because there's NO NEED to rotate a light +/- 360 degrees for a still shot. You just need to rotate it into the correct position (which is available within +/- 180 degrees). For animations, it might be easier to rotate a light as the camera view angle changes, depending on the scene. For stills, that should never be necessary. I was referring to the fact that these +/-360 settings in the tutorial (which are emphasised as important in the accompanying text) are in fact NOT important, and have a confusing effect. Oh, and BTW where I said "OK if you're a total newbie to lighting at all", I was using "you're" in its general sense, not specifically aimed at any one person (just in case anyone took it the wrong way. I admit it was badly phrased..) Cheers, Diolma



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.