Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 7:34 am)
You need to make sure the hair is parented to the figure first. HR2 files are really only PP2 files saved in a different place. A standard prop can't take a MAT pose unless it's parented. I had the same problem you're experiencing until I realised that I often added the hair after adding clothes and had the clothes selected when I added the hair. Always make sure you select the figure's body before you add hair.
Coppula eam se non posit acceptera jocularum.
How about when rendering? Sometimes P5 and P6 previews don't update as they should.
Coppula eam se non posit acceptera jocularum.
The only other thing I can think of is the actual MAT itself is incorrect. Have you moved or reinstalled any files recently or otherwise broken the links between the MAT pose and the textures? Are the textures actually there? Sorry if I'm stating the bleeding obvious, it's all I can think of.
Coppula eam se non posit acceptera jocularum.
DAMN!! now it doesn't work on the laptop either. this is incredibly frustrating. parenting the hair then clicking the hair doesn't help, and the texture strength is 100%. does it matter if you move the poser folders around to consolidate them? i have done that, none of the MAT poser folders are in their original locations... but if that mattered why do MATs work just fine for everything but HR2 files?
Message edited on: 01/27/2006 00:51
If you have Poser 6, there's no need to use MAT poses anymore. Change the extensions of the MAT poses from .pz2 to .mc6 and move them into a subfolder under Runtime:Materials. MAT poses were all we had between Poser 3 and Poser 6, but Poser 6 has MC6 material collections, which makes MAT poses obsolete.
I have exactly the same problem, and have had it ever since I changed to P6. Extremely frustrating! Either I live with the default texs on the HR2 hair or I have to the switch by hand which is a bummer :o( Whether the hair is parented of not, and regardless of what is selected when the MAT is applied, it's the same. R Hatch, do you mean that all MATs will work just the same if I rename them to .mc6 and move them over?? Wow.. That would be cool since I have tens of thousands of MATs cluttering up my Poses folder.... Is all the code in a MAT .pz2 fully compatible with a .mc6 Mat, regardless? :] Fish
That sounds excellent.
Is there nothing in an old-fashioned pz2-type MAT pose that will not work if it is renamed? In other words, will all the parameters and values tag along, or will the mc6 format make P6 ignore some of the contents?
If not, I have some serious (but very useful) renaming and restructuring of my Runtime/Pose contents ahead of me! ;o)
:] Fish
Message edited on: 02/01/2006 13:56
I moved all my mats over to mc6 files. I have not had any problems with applying them. they do not require props to be parented. if the pz2 renamed mc6 file has a parameter for a setting it will be assigned just as it was when it was a pz2. that is to say if your mat file only changed the tone of the skin (like the ones that come with the DAZ textures) then it will only change the diffuse color. bump maps don't always attach properly, and ambient will change color and attach images but they dont change the ambient value (i'm guessing this was not needed in pre P5 materials).
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Lately this has been happening more and more with Hair files (hr2). I load the hair, and no matter what MAT file I'm working with nothing changes. I have tried reloading the hair, restarting poser, but more often than not Fit poses and MAT files have no effect at all. What is happening? I'm using Poser 6 fully updated.