Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
well, I'm not amarcord, but... With the joint editor open, select a body part (in this case, the buttock). IN the joint editor, switch to the bend parameter (using the little drop down box). Make sure that "display deformers" is checked. You should see a red circle and a green circle. Although they ae harder than hell at times to select, select one with your mouse. Your dial area should change to show the dilas for these areas. Using the dials, move the green area around until the look is proper for what you are seeking. Depending on the specific pose, that could require using the rotation or translation dials in single or combinations. It's not the most elegant thing in the world, but it works wonderfully. One of the few things I sorta wish for in P7 is an easier way to deal with those falloff zones -- grabbign one in a multi figure scene is a F***king pita..
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
incidentally, never type without your glasses if you have to see the keyboard to type. more related, the joint editor scares the crap out of a lot of people, but when you are making a figure, it becomes something, well, a thousand times worse, LOL. Any kind of advanced rigging involves using the joint editor, and for animation, learning to use it and keyframe it can be a godsend.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
a time ago i did some experiments with morphmanager. you can use this tools to make special hidden dials visible, like the joint parameterdials that are only accessible via joint editor. the joint editor is terrible to use (in my oppinion), but when you have the dials visible it's much easier to use them and see immediately what happens. i only did some experiments, because it was very tedious to find out the correct dial names - and there are a LOT of dials. - but maybe someone has a list ... ?
hi jenay! i think the easiest way to make all channels visible in the object properties is to hack the cr2. replace all hidden 1 by hidden 0. but for our current topic it is of no use, because what we want to manipulate is this: angles -26.2368 -139.245 -204.728 60.217 not this: keys { static 0 k 0 0 } the keys will show up in object properties, the angles will not. your idea made me curious, so ive tried it right now with the default V3 BLANK.cr2 (servus aus wien) A.
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