Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
ockham recently posted an interesting Python script over at RDNA:
http://www.runtimedna.com/mod/forum/messages.php?forum_id=45&ShowMessage=189952
--T
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Do you have anything to add that could speed up this work flow a bit for editing bvh files?
A -- Create new Poser scene. Insert the figure you plan to use the bvh with with no textures, hair, clothes, fancy light rigs or any other unnecessary overhead. Switch to posing camera.
B -- With figure selected import your bvh file.
C -- Save Poser scene. This will be your master if you need to come back later to lift a few more keys from it.
D (optional) -- Animate the posing camera as needed if you think it will help you pick out keys. I dont usually do this though.
E (optional) -- From posing camera render animation in preview with no antialias. I just use avi with defaults. Youre not making a finished product, just a fast render that allows you a good enough look at figure movement in real time to help you pick out key frames. (In P6 I cant seem to get real time playback in pose window even in cartoon w/line mode. grr.) Watch/scrub this file if needed to help you pick out key frames.
F -- Create a folder in pose library (the little down arrow at top right of library) for key frames, which you will be saving as poses temporarily. I named mine !!!bvh.
G -- Identify key frames (use scrub, watch for extremes of movement, transitions, etc) and save them to bvh folder as poses with same name as frame #, e.g. if you decide youre going to make frame 82 a key frame then name the pose 82 without the quotes. Hint: Its frequently easier to edit blocks of keys in the graph so I usually ignore limbs going through each other at this point and just save the pose as is. Not a hard and fast rule though.
H -- Make note how many frames your scene is. Delete all frames. Add frames back so that you have the same number of frames you started with. Save the scene with a new name.
I -- Apply all your poses to the corresponding frames, e.g. pose named 82 gets applied to frame 82.
J -- Edit your keys in the graph as needed, in blocks when you can. You can go back to your master if you missed some keys. Delete your temporary poses when youre done.
Ive omitted a lot of detail that could be added to steps G and J in particular. But does anyone have any suggestions to speed up the work flow in general? Its not really that bad as it is, but Im always game for a time saver. Thanks.
Message edited on: 02/01/2006 23:16