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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 16 10:02 pm)



Subject: Dark patches on obj files


mole_man99 ( ) posted Thu, 02 February 2006 at 6:36 PM · edited Thu, 13 February 2025 at 3:36 PM

file_323635.jpg

Hi

I'm getting dark patches on some imported obj files.

In the picture, both the bodice top and long skirt are lofted in maya. Both are converted to polygons and exported.

I have tried lots of different methods of converting the skirt, rebuilding, smoothing etc, but always the same result.

Any thoughts would be great to hear.

Regards

Graeme


Richard T ( ) posted Thu, 02 February 2006 at 6:50 PM

It is probably normals facing the wrong way. In P6 Material room you can tick the lowest box to bring normals forward. You may be able to do the same in Maya, C4D allows you to do this.


randym77 ( ) posted Thu, 02 February 2006 at 6:55 PM

Yup, those look like reversed normals.

There are ways to fix it in Poser 5 and 6, but it would be best to make sure the normals are facing the right way before you export it to Poser.


templargfx ( ) posted Thu, 02 February 2006 at 7:35 PM

do you have a texture map on that area? if so, try removing the texture map, and rendering it without. if you still get the wierd look, then its normals. otherwise you have run into the same problem I get of the UV coordinates going all screwy on you when importing.

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


EnglishBob ( ) posted Fri, 03 February 2006 at 3:10 AM

Double sided polygons will also render poorly in Poser 5 or 6 (P4 is fine with them).


mole_man99 ( ) posted Fri, 03 February 2006 at 6:54 AM

Thanks Guys. I'll check the normals in Maya. There is no texture map attached yet. I think I tried both checking and unchecking the reverse normals option box when importing to Poser. I'll do a bit more testing and let you know. Graeme


billisfree ( ) posted Fri, 03 February 2006 at 7:03 AM

I got that stuff on simple flat squares... never could figure it out. Finally I just set a DISPLACEMENT value of black... value zero. The problem always seems to go away. Anybody got a better idea?


templargfx ( ) posted Fri, 03 February 2006 at 7:37 AM

if you cant figure it out, pass the model this way, and I will run it through some polygon processes in Polytrans, aswell as try outputting it to several different formats that poser supports for you. this is what I do to most of the problem" objects I get. it fixes about 95% of them

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Spanki ( ) posted Mon, 06 February 2006 at 4:33 PM

That looks distinctly like double-sided polygons. The normals are probably all facing the right way, but due to z-buffering issues, you are seeing some of the back faces and some of the front faces. You can either: 1. get rid of all the 'inside' polygons (the ones that are facing the inside of the garment). 2. add a displacement to the material that's applied to the outside layer of the dress. 3. disable back-face rendering.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


billisfree ( ) posted Mon, 06 February 2006 at 6:12 PM

No... it is NOT caused by double sided polygons show the back faces... same problem occurs even on single-sided squares.


Spanki ( ) posted Mon, 06 February 2006 at 6:31 PM

Uhm, ok I'm completely baffled then. It sure looks like double-sided polys to me. Could you send me a .obj file of a simple single flat polygon that shows the same problem?

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.


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