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3D Modeling F.A.Q (Last Updated: 2024 Nov 10 9:34 pm)
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I was referring to the actual structure of the volute rather than the subdivision. Teyon's methods work fine, but I find that it is a bit easier to create a disk of 12 sections for the eye of the volute and a helix of 36 sections, 1080 degrees, with an inside radius equal to the disk and an outside radius 9 times that of the inner. I then create polys from these. I can easily pull vertices to match a specific volute. Of course, this isn't necessary if you are creating generic capitals. Then select the edges that create the scroll and bevel and extrude. Add any detail to the volute. Then subdivide to smooth as much as you like.
I can do a flash tut in Silo, but I won't be able to get to it until Thursday or Friday night.
Message edited on: 02/07/2006 19:49
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