Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)
Poser running out of memory is the usual cause. Which version are you using? Poser 5 used to do that a lot, Poser 6 less so. If you're using it for a long time, it's wisest to shut down and restart because of the memory leak problems.
Coppula eam se non posit acceptera jocularum.
I was also told that reducing the bucket size helps when I was having that problem trying to render a christmas scene.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Aha! I'd thought that too, but didn't remember to try, becasue I have no idea what the bucket size maens? Did lowering my bucket size just increase the time it took to render this?
Acadia, is that your real name, where dod you get it? I see you post all over the place, thanks for getting involved again. I remember your name, becasue at first I mistook it for "Arcade", so I can recall many of your threads!
Thanks Again!
= )
Message edited on: 02/08/2006 15:45
The name "Acadia" is taken from a snippet of Canadian History. You can find out more about that in google. And yep, no denying it, I'm a motor mouth, LOL Actually, I'm off work on long term disability right now, so I'm bored, bored, bored...and post lots.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
The vucket size is the size of the square 'chunk' that Poser renders each time. By lowering it down, Poser is calculating the rendering info for a smaller area, therefore requiring less memory at any one moment. It's a bit of a balancing act, really. The smaller the bucket size is, then the more 'bites' Poser has to take to complete the picture, which can increase render times... on the flip side, by lowering the bucket and decreasing memory usage, it takes less time to do each square, thus reducing the time. I'm not sure quite wat the ratio here is in terms of increased/decreased render times (and being honest, I'm not sure I really want to go through umpteen different renders at differe bucket sizes just to find out for myself!!): anyone else got any ideas? jonthecelt
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2350666
Here is a thread on bucket size."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
This can be caused by trying to get poser to do too many complex things in one render. for example, if you are using Face Off's skin shader system, it is a very complex and computer intensive material with lots of calculations etc. To fix problems caused by materials at render time, increase the shading rate (the default shading rate applied to all objects is 0.2, so if you change your shading rate to a higher amount, make sure that it is over the 0.2 mark. go up .1 at a time (aslong as your render doesnt take hours, if this is the case, jump straight to 0.5 or 1) Also, your texture sizes could be a problem when combined with complex/semi-complex materials. try reducing the max texture size, or alternatively, to get the best image, manually resize the textures used within your scene to a smaller size. texture filtering can also cause extra system usage. smooth polygon option adds extra polygons within smoothing groups of the object, increasing the objects complexity. depending on the image you are making, try turning this off. like above, the displace mapping option GREATLY increases the models complexity to model the bump map instead of using lighting to create the bump mapping. I hope some of this information helps you out.
TemplarGFX
3D Hobbyist since 1996
I use poser native units
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