Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
1.A probability is that the sun light is too strong and drowns the spot effect.
In order to tune the caustics, you could make the sun color black, then tune the strength of the spot on the sphere.
Then, it is almost certain you'll want to resize the scale of the gel: the pattern could be much too big with the mapping/scale you have in the scene to be visible.
3.I believe it comes from the variable scaling being checked and the function is a constant -1 (it appears black on you screenshot) which means the instances are there, but microscopic/invisible.
4.Color. You can change any color you like. Loading or editing a color map. just add keypoint colors in the map where you need them.
This is mostly guesswork, hope it can help anyway :)
Changing the sun color is one way to change sunlight intensity. You can also change the "Light Intensity" slider in the "Light" tab of the "Atmosphere Editor". Be sure the checkbox is set to "Sun only", or it will affect all light sources.
When changing sunlight color, to stay "white", just keep sunlight colors pure neutral (i.e. equal values of Red, Green and Blue). Pure white = full intensity, gray = some intensity, pure black = sun off.
I think your caustics look good - could be a bit brighter (lower sun intensity, as you already said). Maybe the water looks too clear? Hard to say without background objects.
_ jc...'Art Head Start' e-book
.......'Art Head Start.com site Digital Art skills. Free lighting chapter, tutes, Vue models, tex pix.
In the atmosphere editor and in the light tab and in the global lighting adjustment section, the light intensity should help you adjust the suns brightness. If the settings below it is set to "only sunlight" it will just effect the sun. :)
As for the caustics, hard to judge them till the final picture is basically complete. What may look too big now, may not when the ground is loaded with items. Adjusts its size at the end of your project. Or atleast that is what I do. I always adjust the lighting last. :)
Attached Link: http://www.lysator.liu.se/~kand/caustics/
I think your caustics don't lok so good, but it's the gel's fault, not yours. If you used the Caustics generator, which is so easy to learn, then they would look a lot more real, imho. Render your caustics in grey shades, apply the render as a light gel, reduce the size of the image map to about 0.4x0.4 and see for yourself. About the white line, it's the fog, try reducing it, or lower it, and if it doesn't work, you will have to place rocks or terrains to hide it. To change the water colour, you can eitheir use the overall colour correction, and you get the colour picker, or right click the gradient to edit it, and in the newly opened tab, click the key colour, and you get the colur picker.I used a velocity animated caustics .MAT applied to a plane between the water and sun in an animation I made with V5E for my first (underwater) animation.
A (highly compressed) version of the clip is on the C3D Animation Gallery so you can see if it's what you want to achieve, and i'm attaching the Caustic .MAT file should it help you.
Kind regards
P.S. Also thought to mention that EcoSystems will not populate below another object unless you click the tiny plant icon in the top right material preview that "Ignores object(s) when populating EcoSystems"
P.P.S. Rename the .TXT attachment to .MAT to work
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