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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Cosmic Event!


smallspace ( ) posted Fri, 23 March 2001 at 4:55 PM · edited Mon, 10 February 2025 at 8:04 PM

file_157745.jpg

Entirely in Vue, no post. Anyone want to take a stab how it was done?

I'd rather stay in my lane than lay in my stain!


MikeJ ( ) posted Fri, 23 March 2001 at 5:28 PM

Offhand, I'd say it has something to do with gradations in a sky color map---somehow you "pinched" it together, without any alitude restraints? Am I close?



smallspace ( ) posted Fri, 23 March 2001 at 6:03 PM

Nope :)

I'd rather stay in my lane than lay in my stain!


MikeJ ( ) posted Fri, 23 March 2001 at 6:07 PM

Okay...are we looking down a horizontal cone, towards its' apex?



bloodsong ( ) posted Fri, 23 March 2001 at 7:13 PM

its another sky plane thingydoodle. btw, when you use photos for sky cloud things... how do you deal with their transparency? or do you just not make them transparent??


Fox-Mulder ( ) posted Fri, 23 March 2001 at 9:25 PM

make them single-sided...


karlm ( ) posted Fri, 23 March 2001 at 11:24 PM

you threw a rock at the sun and it imploded...duh :)


smallspace ( ) posted Sat, 24 March 2001 at 12:10 AM

Nope. Nope. uh...nope! :) bloodsong: I only use bit maps for cloud layers. Cloud layers don't go all the way to the horizon. (they gradually fade out, no matter what the picture) Cloud layers actually have no affect on the light that strikes the ground, so it doesn't matter if they are transparent or not. The pictures I use usually contain a mixture of clouds and their own sky, so it all looks very natural. All I have to do is set the sky gradation to match the color of the clouds at the horizon. Bitmap cloud layers tend to look best when the material is set to mirror both x and y. If not, you tend to see the seams where it's tiled. Higher altitudes also seem to look better than low. For my "Cloudshadow" planes, I only use the pre-done cloud matterials that are in Vue and have their transparency already set up. It doesn't matter what they look like (since they're not visible in the scene) only what type of shadows they cast. -SMT

I'd rather stay in my lane than lay in my stain!


Varian ( ) posted Sat, 24 March 2001 at 10:28 AM

My guess would be a very large cone in the sky, facing the camera, with possibly a metallic material on the cone? Well, this is cool-looking, no matter how it was done. :)


MikeJ ( ) posted Sat, 24 March 2001 at 10:57 AM

Ok, so, "none of the above" it is..... Then that leaves only, uhh, maybe you're just $@*&%#$ with us! So, Steve, what is it? How you do dat? Currently, I'm figuring Karl is closest, though it WOULD be difficult to achieve escape velocity. Must be a very aerodynamic rock. And if so, you really ought to be a Major League pitcher. ;)



smallspace ( ) posted Sat, 24 March 2001 at 3:29 PM

LOL! You can blame Fox-Mulder for putting me in this direction :) You're actually INSIDE a sphere that has a cloud bitmap applied to both it's color AND transparency channels. The reason that it looks a bit volumetric is that the blue areas of the bit map are not completely transparent, while the white areas are not completely solid. As for the cool distortion, well, the sphere is tipped at an angle so we're actually looking at the very top apex. Everyone SHOULD know, of course, how spherical mapping distorts at its apex. In addition, I've place a 10,000 watt, white spotlight at the apex, shining directly into the scene to give the correct dramatic lighting. Simple, no? -SMT :)

I'd rather stay in my lane than lay in my stain!


karlm ( ) posted Sat, 24 March 2001 at 5:28 PM

dammit, i knew i've been living in a bubble all this time...


bloodsong ( ) posted Sat, 24 March 2001 at 7:56 PM

oh yeah... somebody did an explosion pic in bryce using that technique.... okay, so i can slap one of my sky images on a cloud plane? you dont scale it up to take up the whole sky? hmmmmm.... must experiment....


Fox-Mulder ( ) posted Sat, 24 March 2001 at 8:30 PM

Smallspace- I have been experimenting with those sky domes, and while I can get the same really nice ultra-wide angle skies in Vue, I can't seem to get them to be transparent. I have tried all kinds of transparency variations, single and double sided, turning off shadows, etc. and no go... I think sky-domes have lots of potential, especially for certain types of animation where render times would be dramatically shorter. Only the characters would be rendered while moving around in a huge 3D space dome. Maybe you can come up with something more as I probably haven't really experiemented enough with it...


Varian ( ) posted Sat, 24 March 2001 at 8:50 PM

Oh very sneaky! So you were attempting Karl's "mapping on a sphere" challenge? Hehehe! ;)


hein ( ) posted Sat, 24 March 2001 at 9:48 PM

file_157747.jpg

Dome thingies can produce strage results, this is one of the first I did in V3, dome-in-dome intersection with a opaque outer shell and 100% transparent inner (inner has a hightlight density of 200%). 1 (one) 50 power light somewhere in the middle, tree & rest was deco only.


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