Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
The characters are:-
blowtorch goggles: 1
oxy-gas blowtorch with backpack cylinders: 2
propane flamethrower: 1
USA Army liquid flamethrower: 1
raygun: 6
riotsquad / motorcycle helmet: 13
jetpack: 3
holster for multishot hypodermic injector: 1
copbelt: 13
pickaxe handle with posable wrist strap: 12
electric shock stun baton: 1
holster for ditto: 1
basic truck: 1
personnel carrier back for ditto: 1
workman in boilersuit: 13
set of pockets and badges for ditto (conforming garment): 1
set of badges for ditto (conforming garment): 1
pockets for ditto (conforming garments): 1 left, 1 right
The nearest man has an attempt at copying my face.
Message edited on: 02/11/2006 16:38
You were wondering about Poser 5/6 recently. The program would need more RAM, but using a procedural shader could give a definite feel of fabric to the clothing. Also, instead of attaching a prop to let you put a detailed badge texture in the desired place, you can do this with settings in the in-Poser Materials Room. There are tradeoffs in some of these methods, calculations for RAM use.
The props are:- shields: 10 belt: 1 texturable resurfacing for part of my personnel carrier: 1 pouch for my backpack blowtorch's pressure gauge console: 2 baton-rings for copbelt: 27 belt-loops for copbelt: 26 belt-loops for flamethrower to hang its gun holster: 1 handcuff pouches for copbelt: 26 chest badge for workman: 4 name-strip for workman: 10 arm badges for workman: 1 pair chinstraps for riotsquad helmets: 9 pistol for copbelt: 1 holster for ditto: 1 spare magazines for ditto: 2 holder for last: 1 teargas spraps for copbelt: 12 holders for last: 12 face shield: 1 buckle for flamethrower or blowtorch harness straps: 2 holster for propane flamethrower's gun part: 1 holster for liquid flamethrower's gun part: 1 helmet chin straps: 12 jet blast for jetpack: 3 clip for jetpack straps: 3
Yes -- imagine if they were all M3's with hi-res textures attached. Even on a high-end system, Poser would surrender faster than the unfortunate "scooby-doos" referred to above.
you dont need a hight end computer. just dont render the whole thing in one go.1 it takes to long.2 if you see something wrong you have to do the whole bloody thing again. in my 1st and 2nd image for that matter, there are getting on for 15 to 20 renders, (i like to see what it will look like in 10 - 15 mins not an hour or more) put together in PSP
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1142188
Poser 6 is very capable of many figures scenes also. Just follow the link..... it took about 15 mins to render it.Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Characters: 2 backpack blowtorches, 1 riotsquad helmets (2 with back of the neck pads), 13 copbelts, 1 backpack propane flamethrower, 1 injector holster, 3 jetpacks, 12 pickaxe handles with posable wrist loops, 6 of my raygun, 1 electric shock stun baton & its holster, the truck, 1 USA army flamethrower, 1 welding goggles, 13 men in boilersuits, 2 sets of pockets & badges for same. Props: 2 holsters for blowtorch pressure gauges, 10 badges & namestrips for riotsquad helmets, 13 helmet chinstraps, 27 hanger rings for copbelts, 27 loops to go round copbelts, 27 handcuff pouches, 1 pistol, 4 misc accessories for same, 13 teargas sprays & holsters for same, 6 flamethrower strap buckles, 2 flamethrower gun-part holsters, 3 each strap clips & jetblasts for jetpacks, 11 riotshields, 1 belt.
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My basic truck with personnel carrier back; it can carry 10 men each side. My jetpack. Background from the WWW. - - - - - -
All in one go on my Poser 4.0.3 under Windows 98 without using a render as a background to add more characters. 13 men. 76 characters including kit items. 167 props (not counting the "ground"). The final saved -.pz3 file is 19101 Kbytes. Message edited on: 02/11/2006 16:04