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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 3:25 am)



Subject: Python script to prevent character from walking "below" floor level??


ikercito ( ) posted Mon, 13 February 2006 at 2:15 AM · edited Thu, 26 December 2024 at 7:18 AM

Hi everyone, I'm having the following problem:

I setup my scene with Miki on it, the only shoes i have are a pair of boots that require applying a morph/pose for correct posing. Once posed I do a Ctrl+D (Drop to floor) so she is in level with the floor, and then I create a walk cycle in Walk Designer (i'm a noob in animation...).

Once the cycle is applied, 2 things happen... she's once again below the floor level (as if she had no boots), and the correct bend value applied by the previous morph is gone (so she walks as if she had no boots too...). Gosh, I'm not sure I explained it right, or just made a fool of myself... Hope someone understands it.

I think I saw some kind of script some time ago, that could help me with the first problem, any clues?? I've searched, Renderosity, ockham's, PhilC's, and Nerd3d's sites... but can't find it.

Any help with the second problem? Can I get the walk cycle right? Thanks in advance.

Ike.


PhilC ( ) posted Mon, 13 February 2006 at 3:19 AM

Attached Link: http://www.philc.net/tutorial7.htm

Its not a Python script but you may find that this tutorial contains the information you require.

philc_agatha_white_on_black.jpg


dasquid ( ) posted Mon, 13 February 2006 at 4:07 AM

There IS a python script to do it atleast in Poser 6 there is its the second one down on the utility functions section and it does keep the figure above the floor.



ikercito ( ) posted Mon, 13 February 2006 at 4:51 AM

Wow, thanks a lot guys, I first tried the script, and did just what promised... step number one solved. And then checked the tutorial on Phil's site and corrected the second issue... now I'm done! I'm off to Carrara 5 pro to render! Thanks!


svdl ( ) posted Mon, 13 February 2006 at 9:12 AM

Attached Link: http://svdlinden.xs4all.nl/poserstuff/downloads/walkthiswayv2.zip

This script does more. It allows the character to walk on any surface, not just the ground plane. Non-flat surfaces are supported too. You can specify an offset that helps with the thickness of shoe/boot soles, the DropFigAllFrames script will sink the shoes through the floor (unless they're props). And it'll correct the "skating" that almost always appears in Walk Designer generated walk animations.

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