Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 01 3:25 am)
Attached Link: http://www.philc.net/tutorial7.htm
Its not a Python script but you may find that this tutorial contains the information you require.Attached Link: http://svdlinden.xs4all.nl/poserstuff/downloads/walkthiswayv2.zip
This script does more. It allows the character to walk on any surface, not just the ground plane. Non-flat surfaces are supported too. You can specify an offset that helps with the thickness of shoe/boot soles, the DropFigAllFrames script will sink the shoes through the floor (unless they're props). And it'll correct the "skating" that almost always appears in Walk Designer generated walk animations.The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
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Hi everyone, I'm having the following problem:
I setup my scene with Miki on it, the only shoes i have are a pair of boots that require applying a morph/pose for correct posing. Once posed I do a Ctrl+D (Drop to floor) so she is in level with the floor, and then I create a walk cycle in Walk Designer (i'm a noob in animation...).
Once the cycle is applied, 2 things happen... she's once again below the floor level (as if she had no boots), and the correct bend value applied by the previous morph is gone (so she walks as if she had no boots too...). Gosh, I'm not sure I explained it right, or just made a fool of myself... Hope someone understands it.
I think I saw some kind of script some time ago, that could help me with the first problem, any clues?? I've searched, Renderosity, ockham's, PhilC's, and Nerd3d's sites... but can't find it.
Any help with the second problem? Can I get the walk cycle right? Thanks in advance.
Ike.