Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Also, this is just using the basic poser lights (but I made them shades of grey instead of the tan) and default poser firefly render setup for "Production".
--Naylin
Message edited on: 02/15/2006 14:56
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
My
Store My
Gallery
____
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"You have the right to remain silent. Anything you say can and
will be misquoted and then used against you."
Oh, yeah, and this was done in P6, but I just did it again in P5 and had the exact same results. --Naylin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
My
Store My
Gallery
____
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"You have the right to remain silent. Anything you say can and
will be misquoted and then used against you."
I finally settled on a specularity setting of 4 and the 0.1 highlight size that you used. I hadn't played much with specularity, but I can see where it can do some interesting things on a rendered texture to give a shinier, contrasting look. I learned a new trick and that's always a good thing. I still like the greenish tinge in the original displayed image and will have to play more with lights to achieve that same result. It's still irritating to have P5 so drastically alter the look of the rendered image.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
I'd also recommend playing with the anisotropic node (under lighting->specularity). To get an idea of what it does, load the node, and plug it into either the colour or value of the root specularity "socket". It has the effect of "sort-of" concentrating the highlights, making them more intense. Then play, play play:-)) Anisotropic usually (in the few experiments I've tried) seems to darken the underlying material somewhat, so you may need to increase the diffuse to compensate.. I've just (over the last couple of days) started playing with this node and am having great fun:-)) Cheers, Diolma
I'm glad I could help. Thank you for sharing your results with us also! --Naylin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
My
Store My
Gallery
____
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
"You have the right to remain silent. Anything you say can and
will be misquoted and then used against you."
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2584111
Thanks for the help! I try to show the images because words don't readily convey the differences. I don't know if it's just my preference, but that little extra green in the texture makes the black areas more vibrant and it was subtle enough that it didn't mess up the skin textures. I've provided the link to more images of the P4 Male John Stewart character that I used and an example of the amazing difference that lighting makes. The character comes in a PZ3 with its own light set and, when I was fooling around with lights to try to get the render to look like the display window, I couldn't believe how much worse a different lightset made the character look. I'm guessing that anisotropic nodes are in P6 and not P5 because I cannot find them. There's still so much that I don't know about the P5 nodes that I'm not in a hurry to jump up to P6.My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon