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Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)

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Subject: Sun, Moon, Eyes, & Sunlight Intensity


Steeleyes101 ( ) posted Tue, 14 February 2006 at 12:50 PM · edited Sun, 16 February 2025 at 12:33 AM

file_327096.jpg

Hey guys; Attached is a jpg of a figure Im currently working on for a Bryce scene which will have 3 poser figures in it. I have decided to also create a portrait using the figure as well. My problem is three fold and was wondering if someone can hlep me with it. I have not done any post work on the attach so what you see right now is exactly how it looks when first rendered in Bryce. I need to know the follow: 1, Dose anyone know the commands to add a SUN, MOON, or STAR in a Bryce scene? I know ists Cntl + Alt something or other but lost my file with Bryce notes and could use a little refreshing on this aspect of the software. 2, Is there a way to lower the suns light with out changing its position or in the sky? When I change the sun's position in the Atmosphere controls it changes the background and I loose the little prism effect upper left. Also I think the light is to hot on her face and {left side} and also under arm. 3, I am also having problems matting eyes in Bryce and was wondering if you could help me with this problem as well. Its a little hard to see with this particular sky & sun setting, but if I were to chage that her eyes would look like those in a photograph were the person has red eye from the camer flash. Can anyone help me with this problem as well? Thanks Much Elliot


MatCreator ( ) posted Tue, 14 February 2006 at 1:05 PM

Im wondering how underarm hair props would fair in the marketplace... LOL, NO friend, Im just pulling your leg... For the moon/sun, I think you doubleclick the sun position sphere and then use alt+ctrl and click in the bryce scene. Somthing like a star should appear, and there you go... To move it, repeat the process... As far as "lowering the amount of light", thats actaully pretty complex, as it can be done a number of ways depending on the actual setting youre using... I suggest whitening the ambiance, decreasing the amount of shadow, turn off shadow casting of clouds, decrease the amount of haze, and, if you can, decrease the color adjustment (under the haze setting)... Between all of these in any combo, may do the trick... As for the eyes..... I believe there is a "layer" or a piece of eye mesh that can be removed... I havent heard someone mention that eons tho, ouch....... Ill get back to you on that steel...

There are 3 kinds of people in the world. Those that can count, and those that can't..


chohole ( ) posted Tue, 14 February 2006 at 4:42 PM

Is that a V2 or a V3 fig? If it's V2 then the first mesh on the eyes (there are 4 all told) can either be removed or use a glass tex (first one) to add glints. For the 3rd gen figures the first mesh on each eye is just over the Iris, and doesn't give quite the same effect, but you can still use it. I also find that some of the eye mats that come with the gen 3 figs have colour on the eye ball part, which may be giving you the red eye. If that happens I usually feed the eye tex into the diffusion box in the 2nd block on the mat editor, making the white whiter. As to lowering the light from the sun, you could always make the sun a darker colour. If its the default white, then try experimenting with a light grey sun. If you have colour on your sun, you could maybe do the same, but desaturate the colour slightly.

The greatest part of wisdom is learning to develop  the ineffable genius of extracting the "neither here nor there" out of any situation...."



madmax_br5 ( ) posted Tue, 14 February 2006 at 6:40 PM

I have a sun replacement object in ym freestuff called zenith. There is also a moonlight version. Disable the sunlight for the scene in the skylab, leave shadows at about 85%, and try to keep ambience in materials fairly low, and it will give you realistic daylight with soft shadows without needing to render on premium settings. It is controlled with a little arrow in the center of the scene that points in the direction of the sun, you can rotate it just like you would any other bryce object allowing for precise, logical placement. This scene was lit with the zenith object: brycebrickfinal.jpg


violet ( ) posted Wed, 15 February 2006 at 11:34 AM

Hi Elliot : Eyes V3 : # Lock the head/hair/eyelashes # select one complete eyeball # select glasmat : Glass bubble 1 # apply eyetexture # bring the transparency down to 0 # bring diffusion up to 100 or so.... et voil.....the eyetexture...


FranOnTheEdge ( ) posted Wed, 15 February 2006 at 8:32 PM

Hey Elliot, that's the madmax I meant - him up there with the zenith^^^ gg

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Stephen Ray ( ) posted Wed, 15 February 2006 at 10:38 PM

1, In Sky lab, enable sun/moon visible ( there are options for size, intensity etc... ) With sky palette active, hold Ctrl, Alt keys then double click on the sun tool.While still holding the keys click anywhere in the scene to place sun ( hold Ctrl, Shift, Alt to place the moon ) 2.Set the sun's light strength through color, shades of gray will lower the strength the sun produces without changing other sky property. 3. as already stated use the figure extra eye object to control the light it's receiving. ( If it's a figure without the extra eye object. simple duplicate the eye white object and scale it 0.01 Bryce units larger )

Stephen Ray



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