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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Poser and Zbrush (serious post)


jpiazzo ( ) posted Tue, 21 February 2006 at 7:42 PM ยท edited Sun, 16 February 2025 at 4:03 PM

While i was scanning my cats butt - i was actually working on something... Are there any Poser - Z-brush users out there? I just got z-brush to help me with morphs. I am totally new to the app - but on the first try I exported a head, imported it in z-brush - messed around and exported a morph target with no problems! Now that's saying something! I was wondering what my next step would be - to add fine detail and a new texture. My thinking is, when my ultimate morph is done - I import the final head - increase it's mesh density so I can paint on fine details like wrinkles and then export textures as displacement maps, and new UV maps. Am I on the right track? JP


Marque ( ) posted Tue, 21 February 2006 at 8:16 PM

Oh no! Prepare to spend a LOT of time on this new addiction. lol Sorry just had to say it. Poser and ZBrush are amazing together. I had to put it away for a while so I could get some work done. Have you checked out the tutorials on the pixologic site? Marque


ScottA ( ) posted Tue, 21 February 2006 at 8:32 PM

You are correct except that there is no need to make new UV's. Download the practical guide manual from the pixologic site. It has a displacement mapping for Poser tutorial at the end of it. -ScottA


mathman ( ) posted Wed, 22 February 2006 at 1:22 AM

Poser and zBrush are fantastic together. One thing you shouldn't do is to increase the mesh density, if you do this, you will no longer be able import the OBJ back into Poser - it will complain about the number of vertices being wrong.


SWAMP ( ) posted Wed, 22 February 2006 at 3:09 AM

When you are making displacement maps you do increase the density of the mesh (as youre not going to use the mesh, just the displacement map). For making morphs I almost always increase (divide) the mesh to have more points to work with. Just bring the sub-divide level back down to 1 and use the smooth brush to take care of any resulting rough edges before exporting back to Poser. SWAMP (Chuck)


jpiazzo ( ) posted Wed, 22 February 2006 at 9:04 AM

Thanks everyone, I'll dig into z-brush. I finally found another 3d app that is almost as much fun to use as Poser. I read somewhere that when modeling from scratch, Z-brush makes some rather dense meshes - not great for animation - which is my main pass time. Is this true, and are there ways to reduce the mesh easily at the end within Z-brush? I saw a tutorial ( a little old) that had you bring the model into another app. and basically do a new mesh over the top. JP


Nalif ( ) posted Wed, 22 February 2006 at 2:10 PM

Most people tend to model their base mesh outside of Zbrush to get nice loop flow and a less dense mesh, and then they import the finished one into Zbrush to paint on and add detail. As-is right now, if you plan on making a poseable/animateable figure you'd be better off using this method.


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