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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Posable clothing question


ookami ( ) posted Tue, 17 August 1999 at 6:59 PM ยท edited Tue, 26 November 2024 at 5:34 AM

Ok... I admit it! I haven't read through the WHOLE manual yet... I hate manuals. Anyway, my question is this... what is the best way to add posable clothing to your figure? Usually, I get the clothing, pose it, save it, load my figure, pose it, import the clothing file and then conform. Is there an easier, more effective way? Thanks!


grey ( ) posted Tue, 17 August 1999 at 7:03 PM

I always open both the figure, then the clothing, conform, then Pose... Though I'm not experienced enough with P4 to say that's the most effective or efficient way.


billpleis ( ) posted Tue, 17 August 1999 at 8:31 PM

I've had better luck opening the nude figure, posing it, then adding the clothes and conforming them to the figure. Keep in mind, though, that you won't always be pleased with the results. Some of the clothes conform to the figure just fine with little or no tweaking, others require a lot of dial-turning. Some just won't work with certain poses, and if you add a lot of clothing to one scene, you better have a lot of RAM or weird things start happening. Love the clothing, but it's far from perfected.


ookami ( ) posted Tue, 17 August 1999 at 9:18 PM

Ok...stupid question... maybe it's time to get the manual after all... but how do you open a clothing figure INTO an existing figure?


RadArt ( ) posted Tue, 17 August 1999 at 9:45 PM

First, for ookami's question, you load the figure you wish to clothe, then open the Figures/Clothing panel on right, then you click on the piece of clothing you want, and then make sure you have "create new character" checked and then bring in the "clothing". Now you should have your first unclothed character, and the clothes as seperate identities on your screen, and your ready to put the clothes on the figure. The above people are absolutly correct with there methods of "conforming" the clothes to the figures once they are lined up properly; however, I personally find that some- times "parenting" to the hip, or abdomen, (depending on which way you bend your figure afterwards), sometimes works well too, especially when sitting them down. One problem with conforming is that sometimes if you have a figure that is too extremely altered from the default figure, conforming tends to squeeze right into the character with the result of bare flesh showing and extreme tearing. One more piece of advise... whenever you alter or move the "clothing" figure, make sure it's "body" is selected; that way things don't fly out of proportion. Hope this helps.... Radart.


picnic ( ) posted Tue, 17 August 1999 at 9:54 PM

Just an addition that no one mentioned exactly-just in generalities. You need to have the clothing selected in your 'elements' (the list under the window). Then go to figures/conform and you will get a dialog box. Choose the number that references your figure (often #1) and choose 'conform to'. However, as radart says, you may want to choose to parent the clothing in some cases. Diane


RadArt ( ) posted Tue, 17 August 1999 at 10:02 PM

Well said, Diane. Sorry, I didn't add that. I don't know how much room we have on our reply window before we run out of space?? Thanks for the added info. Radart.


pv ( ) posted Wed, 18 August 1999 at 1:01 PM

First off - you don't need to pose the clothes themselves. When you do the "conform to..." the clothing will snap to fit the figure in its current position (though you may need to adjust if the figure is in an extreme pose). From that point on, the clothes follow the figure. Other than for speed, there's no harm in adding the clothes before you start posing. Second, the figure names. This really irritates me - MC should have given each piece of clothes a speific name, so you don't have to figure out which piece of clothes "figure #5" is. Fortunately, there's a fix, but it takes some work outside of poser with a good text editor. What you do is this: 1) Open up the "CR2" file for a piece of clothes with your text editor. 2) Find "Figure". Repeat until you see a line that reads something like this " name Figure x" 3) Change just the "Figure x" part to the name you want to give the figure. Leave the white space and the rest of the line alone. You don't need to put in a number after the name. 4) Save the CR2. 5) later rinse repeat for all the other clothing CR2s. There's other neat things you can do too, such as removing unused "Material" data, so you don't have, say, a "lips" entry on a shirt, but that's for another day. PV P.S. Mac users may need to change the file's type/creator before they can open the cr2 directly, and then use macconverter to put it back.


DEL ( ) posted Wed, 18 August 1999 at 9:57 PM

You can edit the names in the hier editor but then it only applies to the file your working on. the clothes actualy conform to the individual body part IE forearm to forearm so the posing bit should work all the time....should he he. the manual says that any of the afore mentioned ways of conforming can be used. Pose 1st then clothe, clothe then pose. I myself usually select the figure, clothe it, then pose, that way you can tell if the selected pose is going to go sour on you. In any case re-conforming usually does the trick when the clothes go all wonky. :-)


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