Fri, Nov 22, 8:50 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Camera Troubles


SophiaDeer ( ) posted Mon, 27 February 2006 at 10:17 PM · edited Sun, 17 November 2024 at 2:46 AM

Content Advisory! This message contains nudity

file_330037.jpg

Hello,

All of a sudden I am having problems with the Main Camera in Poser 6. This just started and I have the SRs.

Here are 4 pictures. When the camera is set at 38mm, her cat suit looks funny, but in the 2nd picture, when I render it, it looks fine.

In the third picture I try to adjust only the 38mm (focus) to a higher number such as 70 or 80. Her face becomes distorted.

Image 4 is how it looks rendered. It looks normal.

Any idea please of how this may be fixed?

Thank you in advance,

Nancy (SophiaDeer)

Nancy Deer With Horns
Deer With Horns Native American Indian Site


SophiaDeer ( ) posted Mon, 27 February 2006 at 10:18 PM

file_330038.jpg

Picture when rendered

Nancy Deer With Horns
Deer With Horns Native American Indian Site


SophiaDeer ( ) posted Mon, 27 February 2006 at 10:19 PM · edited Mon, 27 February 2006 at 10:20 PM

Content Advisory! This message contains nudity

file_330039.jpg

After I try to adjust focus.

Message edited on: 02/27/2006 22:20

Nancy Deer With Horns
Deer With Horns Native American Indian Site


SophiaDeer ( ) posted Mon, 27 February 2006 at 10:19 PM

file_330040.jpg

After I render the "messed up" image.

Nancy Deer With Horns
Deer With Horns Native American Indian Site


DCArt ( ) posted Mon, 27 February 2006 at 10:44 PM

Same thing happening here, and don't know why.



SophiaDeer ( ) posted Mon, 27 February 2006 at 10:49 PM

Thanks for your reply, Deecey. I wonder what the trouble is? My video card is on it's last leg and I am going to be getting a new one. I wonder if this may be the cause. Warm Regards, Nancy

Nancy Deer With Horns
Deer With Horns Native American Indian Site


Bobasaur ( ) posted Mon, 27 February 2006 at 11:39 PM

Have you played with your "hither" setting? That determines what is displayed based on distance from the object to the camera.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


SophiaDeer ( ) posted Mon, 27 February 2006 at 11:45 PM

Hi Bobasaur, I have not touched the hither settings ever, but will look into this option. Thank you. Nancy

Nancy Deer With Horns
Deer With Horns Native American Indian Site


Maxfield ( ) posted Mon, 27 February 2006 at 11:56 PM

You're not alone, guys, I've also had this "Dr Who Titles" effect occasionally with P6. It never seems to harm the render, though.


DCArt ( ) posted Mon, 27 February 2006 at 11:57 PM

The hither setting does seem to help, but I find it interesting that I only seem to experience this effect on close-fitting clothes (in my case, also a catsuit).



kuroyume0161 ( ) posted Tue, 28 February 2006 at 12:19 AM

This is possibly an OpenGL issue. You mention 'close-fitting clothes' and this might be an issue of precision and contention between the polygons of the figure and the clothes since they are so close. You will see the same in other 3D apps that use OpenGL for editor view with two objects that are identical and identically placed. It seems even more possible with Poser since its scales are so small, they push the limits of floating point number precison.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


linkdink ( ) posted Tue, 28 February 2006 at 12:27 AM

I used to have to adjust the hither setting when moving between a full-body camera focal length around 100 and zooming in for midshot like in #3 or closer. Then I just saved these standard camera positions with dots, with adjusted hither positions. But the hither can go haywire if I zoom in and out off of these saved positions. It did freak me out a bit the first time I saw it!

Gallery


SophiaDeer ( ) posted Tue, 28 February 2006 at 1:34 AM

Thank you all so much for your replys. I adjusted the hither setting it this seems to help a lot.

Nancy Deer With Horns
Deer With Horns Native American Indian Site


KarenJ ( ) posted Tue, 28 February 2006 at 4:49 AM

I can't remember the exact place to set this because I'm at work, but this can be fixed in the Render Options panel. I think it's Render Settings>Preview tab, change it from OpenGL mode to Sree(spelling?) mode. That fixed it for me... I was sick of Vicky's teeth jumping out of her head towards me! Karen :-)


"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


an0malaus ( ) posted Tue, 28 February 2006 at 5:03 AM

Another aspect of hither misadjustment is when the setting is too high, rather than too low (which gives OpenGL mre effects until hither is increased). In the "too high" case, library icons for newly saved items appear blank or with holes in them. OpenGL and renders will show the items correctly, but the library items are created with the SreeD display mode. Switching to SreeD mode and reducing the hither setting until foreground objects are again visible gives proper library icons on subsequent saves. GeoffIX



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


mickmca ( ) posted Tue, 28 February 2006 at 6:39 AM

For the record, the hither setting also has a weird effect on Grouping. If you find that you can't select polys when zoomed in, it may be because the hither setting is interfering. This is weird because if you violate the hither limit, what is supposed to happen is that you "go inside" the mesh (Get a camera too close and you'll see what I mean). But in Grouping view, the problem (selector doesn't appear to work) begins long before you get that close. I don't remember, by the way, whether it doesn't work or just doesn't appear to work. The difference can be disastrous, so be careful if this happens. P6 also has a yon setting, which apparently sets some distance limits. Things that far away disappear. Given the likelihood of bugs being related to new "features," I'm going to twiddle it the next time Vickie's eyes bulge. I have seen this problem with most DAZ figures, and more often with old ones (I still use V2 characters like Canary3D's Deirdre, Catherina Harder's Sara and Ona, and Mehndi's Sugar). Don't recall seeing it with P originals. It's pretty clear that there are some tweaks needed to make old DAZ figures P6 compatible. Maybe someone is working on that? Not DAZ or EF, of course. On the matter of the preview/render difference, I vote OpenGL. I'm about ready to switch to SreeD permanently and find out what I'm giving up. M


svdl ( ) posted Tue, 28 February 2006 at 7:18 AM

I've had this problem too. Seems to be OpenGL related indeed, when I tweaked my Geforce 6800 LE into a QuadroFX 4000 using RivaTuner, the problem went away.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


Ghostofmacbeth ( ) posted Tue, 28 February 2006 at 9:31 AM

It is openGl based .. I ignore it



linkdink ( ) posted Tue, 28 February 2006 at 1:36 PM

gwhicks - thanks for that note on saving library icons. That clears up that mystery!

Gallery


an0malaus ( ) posted Tue, 28 February 2006 at 4:09 PM

Hmmm this certainly sounds as though hither (and yon) are acting correctly with SreeD but are being scaled or misinterpreted by OpenGL, which seems to need different settings. I also note that OpenGL previews on the fixed cameras (top, bottom, left, right, etc) which have zero (infinite) focal length seem to take no notice of the hither setting and always display mre patterns on close fitting clothing. Thanks to mickmca for making a connection to the Grouping Tool I'd been struggling with. Hadn't occurred to me to switch to SreeD preview before using it to verify that vertices to be selected were actually visible and not cropped by hither settings when cursing EF for breaking the Grouping Tool. C'est la vie.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


diolma ( ) posted Tue, 28 February 2006 at 4:24 PM

I, too, have experienced problems like this in Preview mode in P6 using OpenGL. Usually, after the initial "Huhh?? WTF's going on" reaction, I remember to do a quickie render to see if it's really a problem. If it isn't I ignore it.. (of course, there are times I forget, and keep struggling for a while before realisation sets in, then I curse myself, and continue as above). But I didn't know about the Grouping Tool connection, either, so I also send my thanks to mickmca for pointing it out. Cheers, Diolma



richardson ( ) posted Tue, 28 February 2006 at 9:16 PM

Yep Open GL. You need the video card driver update. If it persists switch to Scree3D. Save in prefs before exiting Poser so you don't have to deal with it again.


SophiaDeer ( ) posted Tue, 28 February 2006 at 10:09 PM

Thank you all for your replys. The fan is fried on my old video card and I should be getting a new one Friday. You all have been so helpful...thanks again. Warm Regards, Nancy (SophiaDeer)

Nancy Deer With Horns
Deer With Horns Native American Indian Site


stewer ( ) posted Wed, 01 March 2006 at 11:17 AM

kuroyume0161 is right, it's the OpenGL precision giving up here. You can fix it easily by changing the hither and yon parameters of the camera, making their values be closer.


SophiaDeer ( ) posted Wed, 01 March 2006 at 11:24 AM

Thank you very much Stewer.

Nancy Deer With Horns
Deer With Horns Native American Indian Site


an0malaus ( ) posted Sat, 04 March 2006 at 1:52 AM

Has anyone experimented (or knows) whether the hither and yon settings are PNU or scaled by whatever metric is selected? If it can be determined exactly, a simple python script should be able to set them for the current camera so that the selected figure's bounding box is not clipped by the camera. This should fix both OpenGL and SreeD problem scenarios (I hope). Not where I can test this ATM.



My ShareCG Stuff

Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.