Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Thanks David, That's almost there, but it wraps the texture onto the sides of the tire. So, it's not a true cylindrical map. I'm wondering if you know of a way to do this in the function editor? IOW, is it possible to 'flip' a texture's orientation using some sort of combination of tiles? Thanks for your helping out. best, Chipp
Hi Dave, I've got the registered version of UV Mapper, and thought to do it, but am preparing a quick and dirty tire tutorial and didn't want to get to that. I've figured out a way to do it using a SINE WAVE generator, but was still interested in how this problem could be solved. It's really a simple issue, and I'm not sure I understand why Vue has made it so difficult? Other 3D programs I've used allow for multiple axis cylindrical mapping, why doesn't VUE?
I messed around a bit with a cylinder (didn't have a tire shape). Got this.
Used a 256x256 white image with black vertical stripes in center only (see the function pix):
Had to flip image 90 degrees for tex and bump. Had to turn tex image "negative" in material editor to get side of 'tire' to come out white instead of black.
HTH
_ jc...'Art Head Start' e-book
.......'Art Head Start.com site Digital Art skills. Free lighting chapter, tutes, Vue models, tex pix.
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As in creating the tread. I've tried everything I can think of to map this correctly w/out success. Any ideas on how this can be made to work? Thanks in advance,
Chipp