Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Attached Link: http://www.quinlor.de/tutorials/tattoo.html
This is a nice tutorial that I hope will help you :)You can also use a blender node, instead of colour math, although this usually requires a mask image of some sort.
http://www.renderosity.com/tut.ez?Form.ViewPages=694&PageAction=View&Page=1
Attached Link: http://www.elemu-project.de/poser/
Just for artnik here's a working link to the make up nodes.Go to the morph section and you'll find it.;-)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Usual preface: "This may have been covered before, so apologies, but ..." :-D
I could add tattoos and makeup to existing textures using Photoshop, of course, but that would mean creating additional variations with numerous files, and thus, taking up additional HDD space. Is it possible to use a single file (or maybe two: a texture file and an alpha mask) in a P5/P6 node to apply a tattoo or to apply the same makeup over any texture I may be using for a character? I just want to be able to have, say one "Victoria" texture, or one "Shandy" texture, rather than "Victoria" and "Victoria_Makeup" and "Victoria_ Tattoo" and "Victoria_Makeup_Tattoo" and "Shandy_Makeup" and "Shandy_Tattoo," etc. You get the drift, I hope ;-). I'd rather be able to have "Tattoo_001" and "Makeup_001" that I can use on any compatible figure I choose, regardless of the base MAT used.
If anyone even knows a URL for a tutorial that covers this, rather than trying to explain it, that would be great. TIA!