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Subject: Checkerboards are back with a vencgeance!


Kixum ( ) posted Sat, 04 March 2006 at 5:17 PM · edited Wed, 31 July 2024 at 1:12 PM

file_331548.jpg

I'm getting these checkerboards again but this time, I don't even need to be using render nodes. Anybody else see this? It only appears to be happening when I use indirect lighting. -Kix

-Kix


ren_mem ( ) posted Sat, 04 March 2006 at 5:38 PM

Any other info to see if it is reproducible by someone else.

No need to think outside the box....
    Just make it invisible.


Kixum ( ) posted Sat, 04 March 2006 at 7:21 PM

This is essentially a straight forward scene with a sphere using indirect lighting and skylighting. No interpolation, set to excellent and 2 pixel resolution. -Kix

-Kix


Kixum ( ) posted Sat, 04 March 2006 at 7:27 PM

AHA! AND you have to be using a distant light. I couldn't reproduce this using a bulb but I can reproduce it using a distant light which is what was employed in the first image. -Kix

-Kix


MarkBremmer ( ) posted Sat, 04 March 2006 at 10:04 PM

Hmmm, it looks like it's only occuring where the sand is reflecting, too. It fades proportionally with the reflected light of the sand except by the cat. Do you have a bump in the sand texture? Interesting - I can't reproduce it. Also, saw your watch image in the gallery. What are your render settings Kix? I'm sure that there is a way to cut down that render time without sacrificing quality of the image. Just want to save you some processor time if possible. :)






whkguamusa ( ) posted Sat, 04 March 2006 at 10:14 PM

I think I can see what is going on. Those 2 big yellow guys are not wearing any pants and rendo is bluring out the naughty parts. (maybe not, I've never seen that effect before) wayne k guam usa


bwtr ( ) posted Sat, 04 March 2006 at 10:15 PM

Re the Watch--I reckon if you spend 1 hour rendering ANYTHING you are wasting your time! I never see results which justify these-@#$%&**--rendering time results! Are the render qualities really any better than at the default settings? (This advertisement is based an--say--HDTV 1920 by 1080 renders!)

bwtr


bwtr ( ) posted Sat, 04 March 2006 at 10:23 PM

whkguamusa is right! The new initiatives between Google etc and Bush has put pants on everything!!!!

bwtr


Kixum ( ) posted Sat, 04 March 2006 at 11:23 PM

To get back on topic, I can get this to happen with two simple spheres stacked on top of each using a distant light. I have skylight and indirect light turned on, set to excellent, two pixels, no interpolation. The skylight is generated by a simple gradient in the background. It doesn't happen as extremely with this simple test but it can be reproduced by my setup. -Kix

-Kix


ShawnDriscoll ( ) posted Sun, 05 March 2006 at 12:35 AM · edited Sun, 05 March 2006 at 12:36 AM

I get the same problem too when I have Interpolation disabled, just using a sphere on a plane. Looks like a bug from an old version of CPro 4 has crept back into CPro 5.05.

Message edited on: 03/05/2006 00:36

www.youtube.com/user/ShawnDriscollCG


Kixum ( ) posted Sun, 05 March 2006 at 12:10 PM

I've run a bunch more tests. Interpolation doesn't seem to be too much of a factor for me. I do seem to be able to make it worse when I turn on the soft shadows for the distant light and set the sphere radius to 1000. I had done that in order to get any sort of soft shadows to appear at all. This might be the fly in the ointment for me. I'll have to do more tests later. -Kix

-Kix


ShawnDriscoll ( ) posted Sun, 05 March 2006 at 4:33 PM

I'm using 1500" for soft shadows.

www.youtube.com/user/ShawnDriscollCG


MarkBremmer ( ) posted Mon, 06 March 2006 at 5:50 AM

Does it go away when the fidelity of the soft shadows is increased?






Kixum ( ) posted Mon, 06 March 2006 at 5:32 PM

Already set to maximum. -Kix

-Kix


MarkBremmer ( ) posted Mon, 06 March 2006 at 5:50 PM

Well, it looks like a bug worth reporting then! :)






Kixum ( ) posted Tue, 07 March 2006 at 6:19 AM

file_331550.jpg

Well I ended up building the scene from scratch and snuggling the characters into the sand a little more. I think it may be the fact that the characters are Raydream models and may have some weird hitch in them. Who knows. I have a final product. I'll send it to Eovia. -Kix

-Kix


ShawnDriscoll ( ) posted Tue, 07 March 2006 at 9:33 PM

I ended up shoving mine down too to hide the squares. Lets us know if Eovia will correct it.

www.youtube.com/user/ShawnDriscollCG


ren_mem ( ) posted Wed, 08 March 2006 at 1:01 AM

Glad you reported it. I didn't get a chance to see if I could reproduce it. Sand shoving doesn't sound very nice:)

No need to think outside the box....
    Just make it invisible.


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