Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
Hmmm, it looks like it's only occuring where the sand is reflecting, too. It fades proportionally with the reflected light of the sand except by the cat. Do you have a bump in the sand texture? Interesting - I can't reproduce it. Also, saw your watch image in the gallery. What are your render settings Kix? I'm sure that there is a way to cut down that render time without sacrificing quality of the image. Just want to save you some processor time if possible. :)
Re the Watch--I reckon if you spend 1 hour rendering ANYTHING you are wasting your time! I never see results which justify these-@#$%&**--rendering time results! Are the render qualities really any better than at the default settings? (This advertisement is based an--say--HDTV 1920 by 1080 renders!)
bwtr
To get back on topic, I can get this to happen with two simple spheres stacked on top of each using a distant light. I have skylight and indirect light turned on, set to excellent, two pixels, no interpolation. The skylight is generated by a simple gradient in the background. It doesn't happen as extremely with this simple test but it can be reproduced by my setup. -Kix
-Kix
I get the same problem too when I have Interpolation disabled, just using a sphere on a plane. Looks like a bug from an old version of CPro 4 has crept back into CPro 5.05.
Message edited on: 03/05/2006 00:36
www.youtube.com/user/ShawnDriscollCG
I've run a bunch more tests. Interpolation doesn't seem to be too much of a factor for me. I do seem to be able to make it worse when I turn on the soft shadows for the distant light and set the sphere radius to 1000. I had done that in order to get any sort of soft shadows to appear at all. This might be the fly in the ointment for me. I'll have to do more tests later. -Kix
-Kix
I ended up shoving mine down too to hide the squares. Lets us know if Eovia will correct it.
www.youtube.com/user/ShawnDriscollCG
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-Kix