Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
pax=100; pay=100; paz=100; lab=sqrt(((pax-X)^2)+((pay-Y)^2)+((paz-Z)^2)); pcz=Z+(labsin(NZ90)); b=labcos(NZ90); pcx=X+(bsin(NX90)); pcy=Y+(bsin(NY90)); lac=sqrt(((pax-pcx)^2)+((pay-pcy)^2)+((paz-pcz)^2)); red=asin((lac/2)/lab)*2; ok so i tried to make a formula, math looks right, yet the shader is black, if i put green=1 above all this, then it still shows black, even though it never accually changes green that makes me think its not the math used causing it? all updates installed