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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Pumping up transmapped hair in the material room?


evilded777 ( ) posted Sun, 12 March 2006 at 7:52 AM · edited Tue, 23 July 2024 at 12:23 AM

Anyone have suggestions for pumping up transmapped hair in the material room? Got quite a few hair props that are great, but don't really render as well as I would like... especially when you start adding IBL, Real Skin shaders, etc into the mix. So... anyone have any tips or tricks that they use?


gmadone ( ) posted Sun, 12 March 2006 at 9:54 AM

Reduce the min shade rate, on the prop or fig., and in the render settings


richardson ( ) posted Sun, 12 March 2006 at 10:21 AM

I've been resizing the big hair texs and Trans to 50%(in paint and saving under new name). Some hairs only have 1 or 2 zones so, no big deal. This way you can leave shading rate at default. Big power savings, renders much faster and looks so much better.


svdl ( ) posted Sun, 12 March 2006 at 3:02 PM

Connect the texture map to displacement at a very low value, 0.001 or so. Breaks up the smoothness.

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kobaltkween ( ) posted Sun, 12 March 2006 at 3:21 PM

play with the specular some to get real highlights rather than just painted.



evilded777 ( ) posted Sun, 12 March 2006 at 6:21 PM

Thanks for these suggestions, playing with them all.


PabloS ( ) posted Sun, 12 March 2006 at 11:22 PM

Attached Link: http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=143845

In the attached link, take a look at the first post. If that's what you're aiming for, see post 7.


evilded777 ( ) posted Mon, 13 March 2006 at 8:30 AM

Thank you PabloS, that is what I am aiming for.... darn, and I read this way back when too, just forgot all about it.


Berserga ( ) posted Mon, 13 March 2006 at 9:05 AM

If the hair doesn't have hilights on the texture you might try playing with an anistriopic specular node.


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