Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Attached Link: http://forums.cgsociety.org/showthread.php?t=219323
There are some really great images out there.Had bookmarked one of an elderly lady that looked so real that I thought it was a photograph. And there was one of a male warrior that was great too. Unfortunately I lost the bookmarks :(
EDIT: I found the one for the male warrior, but not the one for the elderly lady
Message edited on: 03/14/2006 22:54
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Attached Link: http://forums.cgsociety.org/showthread.php?t=46897
That warrior one is really great, but it looks a little "waxy" to me. Like a photo of a wax figure, but a photo nontheless. Personally, I love this one (see link). I think the skin looks perfect. Almost indistinguishable from real person."that's the proof in the pudding, animation." wires & more info is on page 6 animations can be seen here: http://www.gametrailers.com/gamepage.php?id=2297 look for trailer 3
Attached Link: http://www.atari.com/driver/
Go to the link, click on videos, and see if they can animate this, lol. operaguy - on page 6 is a wireframe, and some more discusion on the techniques. The artist also claims no postwork on that picture. More at the Atari driver website.
Your specialist military, sci-fi, historical and real world site.
"animations can be seen here: http://www.gametrailers.com/gamepage.php?id=2297" Incredible. The cinematic parts of the trailer looks nearly as good as real live people, and the in-game parts look nearly as good as the cinematics! Absolutely astounding work.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
runs into a corner and wails uncontrollably - waahhhhh!!!!!!
My aspiration: to make a decent Poser Render I'm an Oldie, a goldie, but not a miracle worker :-)
Ok I watched trailer 3, then I had to watch them ALL!! QUite honestly, I found myself sitting here trying to discern between what was live action footage, and what was done in 3D. Then i realised... it's ALL done in 3D!!! Those characters looked SO real in some parts that I honestly couldn't tell if I was looking at animation or a real person. Only the slightest irregularity in their motions gave them away. The interjected shots from the game play looked great too, but those parts were much more obvious. This is great stuff.
Did they do that with Poser? That's amazing. lol Nope... "Modelled and rendered with lightwave, rigged and animated with Maya" This is great example of the quality we should be aiming for. It certainly puts some of the gallery images to shame. ;) --John
VanishingPoint... Advanced 3D Modeling Solutions
Don't forget, game trailer developers often have a whole team of people working on the trailer as well. And in that industry you may have one person doing the modelling, one doing the texturing, one doing the lighting, all under the supervision of someone else who's been doing it even longer.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Okay, okay ... I've got to speak up. This is certainly impressive stuff, but with people saying "this is the quality we should be aiming for" and "I really feel like an amateur," I really wonder what most people's goals are with Poser. Is the goal to make the most life-like, photo-realistic render that can possibly be done?
Personally I own a couple really good cameras, I know how to work with human models and I'm pretty good in a darkroom. If I'm looking for realism those are my tools of choice. If I needed 3D people to perform stunts in movies that couldn't be done with real actors, then this stuff would be appropriate as it would in making game figures more lifelike. Basically, in the field of entertainment. But for gallery renders ... isn't the important thing something about sparking emotion; a picture being worth a thousand words; speaking to humankind through an image; expressing yourself uniquely ... and on and on and on ... in other words ART?
Just my opinion - while these images are most impressive from a purely technical viewpoint, they hardly serve as the apex of what I'm personally looking to achieve either visually or aesthetically.
If that's going to be your target, you may as well drop Poser and start learning how to model with may and lightwave. I'm glad it's not my aim, I would really be a frustrated poser user then, since it would be aiming way to high for me as a poser user.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
to continue my comment above "photography in, photography out" and JRey's point of view also.... the proof is in the animation. when you kick up the photorealism in the textures and lighting like this, it puts heavier and heavier pressure on the verisimilitude of your ANIMATION. To phrase that another way, if you saw this character moving or emoting, the slightest false-step in the animation will stick out like a sore thumb and ruin the illusion. That's why this kind of photo-realism instantly calls for motion capture, not hand key-frame. Contrast that with the "gladly forgiving" viewer of semi-realistic, stylized or toon animation; the viewer does not expect perfect humanoid flow, he'd rather laugh, cry or get scared by the emotion conveyed from the movement. The same principles kick in with posed stills. These are, after all, simply a frame (snapshot) of implied prior and following action. So for a still, you've got to reach the audience AS IF it were one frame of an animation, and photorealism of and by itself will not do that. ::::: Opera :::::
We're back to a "technical skill" vs. "artistic interpretation" discussion.
There are people who are partial to each side - based on their personal likes, dislikes, experience, and values.
Niether is inherantly better than the other - unless you skew your measuring system to favor one over the other.
IMHO what makes the best overall is when you can combine the two. A team can put together both mindsets to benefit the whole but it's often very difficaul for any one individual to do so.
Message edited on: 03/15/2006 15:57
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
Quote - since it would be aiming way to high for me as a poser user.
I'm happy if I can just generate something pretty with nice looking lights, LOL I guess my standards are way low, hehe
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia, I wouldn't say your standards are low. I would guess you're simply expressing yourself and Poser is a great and fairly quick medium to accomplish that. Some solid technical skills are needed, just as they are when working in oils, acrylics, pastels - any medium, including electronic. I just have an aversion to technical prowess being such a strong source of inspiration and enlightenment. Some of Michelangelos works were lost to us because his understanding of his medium was faulty. His frescos fell apart, his sculpture shattered. In addition, his depiction of human anatomy was less than accurate. Yet, he is still considered by most as a genius among many greats. It is his skills as an artist, not as simply a painter or a sculptor that has made him so.
Your post made me want to go and spend a fortune on art supplies, LOL I haven't sketched in such a long time that I can't even remember the last time I did. It's been very many years. I used to sketch with charcoals and pastels. Lately I've been thinking of turning my dining are (stupid 1 bedroom apartments, lol) into a mini studio and taking up oil painting. My problem with that is the ventilation though, and trying to keep my cats and their hair away. I tried painting along time ago and loved it! I could never do portraits (problems recreating faces), but my landscapes turned out pretty good. Bob Ross is my idle :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
You know, I work as an RN right now but it's just a job and a pay cheque. It was never my life long dream, hehe. If I had my way I'd be living in an old warehouse loft and dedicating myself and my life to doing creative things like painting, drawing, and writing. I could be totally happy doing that. My creditors would hate it, but I'd be happy, LOL
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
"To phrase that another way, if you saw this character moving or emoting, the slightest false-step in the animation will stick out like a sore thumb and ruin the illusion."
I think "ruin the illusion" is a bit harsh. It all depends on if your goal is to fool the audience into thinking what they are seeing is live action footage (ie., using CG for things like stunt doubles,etc. where you want everything SEEMLESS), or if your audience already knows that everything they see is not real from the start (for example, animated shorts and game cinematics). If it's the latter, then you get some latitude in the accuracy of the animation, and if history holds true, then the more photorealistic the appearance, the more people will like it. Granted, the motion is still very important in keeping things cohesive.
Then there are people who bring up FinalFantasy as an example of the FAILURE of photorealism in animation, but in reality, the movie just sucked, and it had little to do with the rendering style. In fact, that's probably what drove 50% of the moviegoers into the theatre to begin with. The other 50% being FF enthusiasts. ;-)
In the example in this thread, I am willing to bet it will be a HUGE success, and game consumers are gonna go bonkers over the visual effects. In the case, the photorealism will make kids love it more! That was the case with Blur's awesome Warhammer 40K cinematic, and I expect that will be the case here. Message edited on: 03/15/2006 21:48
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Its like someone else stated that some of these pics and animations might have a team of people working on it. Some of these people are true pro's at what their doing. It shouldn't make some of us feel all that bad about what we are turning out. If you as a artist is truly happy with what you are making thats all that matters. I've been doing digital art for 2 years and each time I finish a pic I notice that I'm getting better and better at it (maybe not to others but I notice it lol). Like the song said "Don't worry be Happy". :)
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Attached Link: http://forums.cgsociety.org/showthread.php?t=327194
I can never rest again. I have a target now. I will make something this good. Man, this is WOW factor!!!Your specialist military, sci-fi, historical and real world site.