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Animation F.A.Q (Last Updated: 2025 Jan 21 6:46 am)
Characters, motion graphics, props, particles... everything that moves!
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Attached Link: Facial anim experiment
Yep, it's impressive, but way out of my budget. ;-)Wish I had it for this animation though. (This is that short clip I was talking about in our conversation last evening). Nothing major, just working on some facial animation. Got the eyes to jitter with a noise modifier affecting the position track. I think it worked out ok.
Would like to put some sound to it.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Nice :) I have seen the facerobot demo videos but I haven't seen the workflow yet. I would really like to see a hands-on video to see how they actually setup the facial rig and how you work on the animation. Right now to me face robot looks like a fancy way to add clusters to your face to animate it...
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
It's just one lottery ticket away.
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
You gotta be kidding me... one could buy nearly 15 seats of the high-level XSI instead of facerobot designer! That program better be REAL good... as in "I just have to imagine it and the animation is there!"
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
"That program better be REAL good... as in "I just have to imagine it and the animation is there!""
Well, it's almost like that. It specializes in mocap of target facial groups, and translates that to the customized mesh that simulates deep muscle movement. It also allows manual input of keyframe manipulation on top of that, so the mocap can be tweaked to perfection. It saves animators tons of time in animating facial expressions and speech, with results that are exact to a live actor's own.
In that sense, the extremely high price is worth it to studios who can afford to write it off as a business expense, and need the technology to save time and money in the long run. It certainly is not for a hobbyist, or even the individual professional, at that price. I'm assuming, like with everything else, the price will eventually drop like a rock (remember when a seat of Maya used to cost $30,000 and only ran on SGI workstations? It was called Alias PowerAnimator back then). Right now, however, it's highly specialized software, so they give it a ridiculous price... because they can. ;-) Message edited on: 03/21/2006 10:39
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Let's look at the more recent examples... anybody remembers how much they charged for Massive when it first came out?
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
" Let's look at the more recent examples... anybody remembers how much they charged for Massive when it first came out?"
Yes. $40,000 USD. It's around $22,000 with license and support today. Message edited on: 03/21/2006 11:09
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
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Attached Link: http://www.softimage.com/products/face_robot/video_gallery/default.aspx
Not cheap, but it's quite impressive.Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/