Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
Have you tried re-installing the basic Poser stuff, or just re-copying the relevant DLLs? Like Clothlib.dll?
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I had a similar problem with a new clothing item I had created, a belt that kept growing horns during the sim. But I wrote it off eventually to the cloth touching the figure before the sim started, even though it didn't appear to be touching at all. It seems to be crucial that there be no contact between cloth and figure at the beginning of the simulation, or results are unpredictable (except to predict that they will be awful). I wonder if "touching" is an over-simplification of the condition that causes it. It makes more sense that you will have problems if the cloth is closer than the limits set for the simulation, regardless of any actual contact. I think that is what was happening with the belt. M
There could be 2 problems: 1) The dynamic cloth is not set up for being dynamic correctly (it has backfacing polygons) 2)The cloth at some point in the simulation passes through something it shouldn't pass through. This often happens when a hand passes through a leg when walking. If at point, your cloth sim seems to take a really long time to calcuate and you've noticed frames are going past the end frame (like frame 31 when your last frame was 30) of your animation, quit out of sims or Poser. The cloth simulation is bad. bB
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Lately, when I have been doing dynamics simulations in Poser6, whatever I am simulating turns into shreds. I tried clothifying a simple skirt on V3, and in the end, it looked like a porquepine. Also, for some strange reason, the simulation is taking forever, like an hour to simulate a simple 30 frame simulation. Is this happening to anybody else? I'll try posting some pics tomorrow of what is happening. -Starkdog