Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1183644
My advice is not to use true ambience. I have gotten away from using the premium settings and found ways to simulate them the quality is better and the render times are much lower. Also needs more light on my computer . The attached picture used 21 lights to get the effect there. If you look closely there are soft shadows and there is ambience but on areas hidden it is still dark. Experement more with the light and spending an extra hour on lighting might save you many hours rendering. Download the zenith lighting system and do what I did disect it then experement and make your own light rigs.The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
That is one way-kewl sword!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Electroglyph thanks for the cone spotlight and settings. That is exactly the type of effect I was loking for, but did not know how to create it. I second Brysters opinion. That is one way cool sword. I'll look into some other lighting solutions, but I do like how it renders with True Ambience. David
Attached Link: http://www.knology.net/~electroglyph/flamberge6.zip
Thanks Much! My first attempt at a basket hilt. It took me a week to figure out how but about 6 hours to actually do it. It's 5.2 mb (2.5 Zipped)untextured 3ds. You can download it from the link.Pedrith, although you like the look of TA, it's wise to remember it's only real benefit is in realism and accuracy.
Personally, if that scene of yours were mine; I'd freak-out at the thought of doing it with TA (it's just 'too' slow for that kind of scene).
If I were you, to light that scene; I'd switch-off TA and even the Sun/Moon. Instead, I'd use just one VERY strong but VERY distant radial, carefully tweak the Volumetric settings for it, and use Volumetric-World. Then just tweak the ambience level of your materials to give the impression of ambient light. It would still take a while to render, but nothing like using TA. Len.
The wait can be horrific, but the outcome can be worse - pumeco 2006
Penrith i noticed something else that may help with cutting your render time down..
Thos trees in the background of the forrest, if you rendered just those to start of with, then use the save image as in file then applied them to a 2d plane and placed it where you want them you'll find once you add the other trees and everything else your render time will be shorter..just a thought.
Mind you i'm no expert at using bryce, don't use it now just give advice ;)
Message edited on: 03/24/2006 11:38
I have opinions of my own -- strong
opinions -- but I don't always agree with them.
BTW: writing the description of my procedures take me more time than do the art... ;) Message edited on: 03/24/2006 17:37
Is it me or does that first image in this thread look too dark?
Message edited on: 03/25/2006 13:02
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
The reason I mention that is your monitor may set too much briteness. Then it would look fine to you. But too dark to most others. Either that or my monitor is set to dark in which case my gallery items would look nicley contrasted to me but washed out to others.
Frank Hawkins/Owner/DigitalDaydreams
Frank Lee Hawkins Eastern Sierra Gallery Store
My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.