Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Xantor's sugestion of switching off 'Bend' for each eye will probably work, but you won't be able to use magnets on the eyes if you switch 'Bend' off. otherwise try the following.
The probable cause is Joint Paramiter channels in the head linked to the eyes. Try this in a copy of your cr2. Open it in a text editor, use the editors Search function to find the strings "otherActor leftEye" and "otherActor rightEye", delete any channels that contain these strings.
Message edited on: 04/03/2006 15:07
Nerd has a tutorial about setting up eyes but I don't have a direct link...
Also note that your eyes center should be at the center of your eyeballs,both the red and green cross
Use front & right camera for more acurate results and also make the eyes wireframe to see exactly where your center is
This way your eyes will not pup out when turning
:^)
:^S
I didn't knew that the point at would't work anymore after making both red and green together!
Thanks for the info xantor!
Sorry for giving wrong information...
Attached Link: http://www.quinlor.de/tutorials/fig_setup_joints
You find a discription how to modify the cr2 for the eyes at the link. Warning: The tutorial pictures contain some nudity.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm setting up the bones for a poser character and wish to have the eyeballs move without their movement affecting the rest of the head. So far no luck. How is this done? Is there a detailed tutorial or some such? I've already read the manuals and reviewed the Dr Geep information. I've tried to do this using Poser 4 Pro Pack and 6 - although Poser 6 seems to ignore any set limits dialogue. Thanks.