Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)
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Please take a look at the video clips. You can extrude and create horns but the "painting and displacement are to be use for adding detail to the geometry such as wrinkles, veins, bumps, scale things of that nature. Not entire Ears, noses, horns, mouths etc. Those you need to model and add fine detail that you could not do in Hex 1.
So is this where ZBrush and Hexagon differ? ZBrush can add geometry and Hexagon can't? I am just trying to understand the difference between the two applications and decide which one is going to be better to learn? 1) For example. If I have created a head in Hexagon, and I have added details to it like wrinkles, veins etc. if I decide that I want to add a horn to the model am I hooped or is it possible? I think it is possible in ZBrush, I am just wondering if it is in Hexagon? 2) But are you saying the horn can't be painted on but must be modeled?
Attached Link: http://hexablog.eovia.com/video/hex2_napoleothon.mov
It is not a render time displacement map as you can see in the video clips it happens in realtime and it is displacing the geometry. But the question was can you displace soo much that you endup with horns? Well it would be faster to just extrude the horn and use the displacement mapping/realtime displacement to add the details like in this video. http://hexablog.eovia.com/video/hex2_napoleothon.mov So yes it does add geometry that is why you model can be of large polygon count.Hrm. I still can't quite tell from the video...whether exportable geometry is being added, and what control one has over that process... But I don't care! That gorgeous UV mapper is worth the price of admission and then some. (I also can't wait to try out the modeling brushes -- whatever it is they are doing). Oh...And it's LOSE, LOSE, LOSE. You LOOSE the Dogs of War, but you LOSE the Battle of Waterloo. Okay? (The same error is in the Carrara pop-up that occurs when you convert a model).
I believe Thomas, confirmed it is adding geometry. Now, what amount of control or limitations; that will have to be seen in the real world, but looks pretty amazing. I am still playing with all the super stuff added today in Carrara. Just too exciting. I'm in love with the volumetric light, haven't even gotten to the other good stuff, except I did look at the plants :D Can't wait to look at that next...looks way too cool.
No need to think outside the box....
Just make it
invisible.
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"Question: will there be shape presets for the displacement brushes, so we can add ears, noses, etc to faces (as an example)? Tom-Eovia> No, it doesn't work like that! The displacement moves points but does not add topology details" I just read this on the Hexagon blog. Does this mean I can only move existing points and not paint on additional geometry in Hexagon? For example, If I brought in a model of a head, could I paint on horns in Hexagon?