Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
I like the left one more, too. It has some kind of mystic atmosphere. I really undestand your difficulty in taking a decision. How many times did I stared at my pictures and thought: "Oh boy! Which one looks better?" Usually I go and ask my wife. Unfortunately she's not around at moment, so you have to content yourself with my suggestion ;o)
I really appreciate the input, but am I kidding myself? DO the buildings all look too much the same? I am trying to do a futuristic cityscape, so I figure they can be more uniform than your average 20th Century city. But I might just not see the fact that they sort of just look like a blob of buldings that can't be told apart. Let me know what you think. By the way, all buildings were made from Bryce Terrains which I exported, UV Mapped, and textured. The project file is currently 50MB. Thanks again. Aharon
If you need some ideas, go rent/borrow/pull out Ridley Scott's film, Blade Runner and spend some time looking at the city. Scott's classic vision is rather noir, but had become enough of an icon that people will think of it. With respect to your efforts, the building textures are a bit too uniform. And the choice of skies depends on how much atmosphere you want. Is it a hazy, damp place? Or is it drier? The more saturated colors will be more interesting to people, even if they aren't realistic. You know what's needed? A plume of steam (or two) coming from one of the buildings, to catch the light and make it more mysterious. i'd also place some fill and/or spot lights down amongst the buildings to give them some more depth of modeling. And then take that opportunity to play with the specularity of the textures: there's hardly anything shiny on the buildings themselves. In an animated clip, people might not notice these tiny things, but God's in the details. The overall effect will be improved.
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