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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Working with cloth - adding effects such as tearing


madcj11 ( ) posted Fri, 07 April 2006 at 1:19 PM · edited Thu, 28 November 2024 at 8:39 PM

Hi all New to poser and would like any advice to how I should create effects such as cloth tear as I morph a figure... Can I achieve this effect in poser or is there other software I need to incorporate ??? Are there any tutorials ??? Thanks for any help in advance


TrekkieGrrrl ( ) posted Fri, 07 April 2006 at 1:26 PM

You can do it with a transparency map. You paint that in any paintprogram. Anything white on a transparency map is opaque, and black is fully transparent. Grey is semitransparent.

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diolma ( ) posted Fri, 07 April 2006 at 1:59 PM

"cloth tear as I morph a figure..." Yes you could do it, but... Are you using P5/6 or P4 (or earlier)? Are you trying for an animation or a still? These clarifications would be extremely helpful to us in trying to give you the "best" approach.. Cheers, Diolma



madcj11 ( ) posted Fri, 07 April 2006 at 2:02 PM

Thanks for this help all..... I am working in version 6 and trying animation cheers all


diolma ( ) posted Fri, 07 April 2006 at 2:20 PM

Aaah - then in that case, I assume you want the "Figure-swells, rips cloths" effect or something like that... To get tears in conforming clothing (realistic ones, as opposed to Poser's notorious "poke-through"), would entail a VERY tedious time creating an animated transparancy map. Can be done, but tedious... Doing it with dynamic cloth entails: a) finding a suitable dynamic cloth mesh. (Some, tho' not all, conforming clothes can be converted to dynamic cloth). b) transforming the cloth mesh in a 3D modelling app so as to split the mesh along certain "strategic" edges. c) doing the cloth simulation (with elasticity set to 0). No guarantee it'd work, but it's the approach I'd start from.. Cheers, Diolma PS: There are several tutorials around on transforming Conforming clothing into Dynamic. Just can't remember where they are, at present...



madcj11 ( ) posted Fri, 07 April 2006 at 2:35 PM

Cheers m8 I'll give it a whirl - any advice on application for editing the mesh.....


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