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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Anyone want to give it a go at poserising it?


BlueRain ( ) posted Mon, 02 April 2001 at 10:52 PM · edited Sun, 24 November 2024 at 5:34 AM

file_160170.jpg

Long time agoe I posted this figure and asked in the days of poser3 if someone could make this into a poser model, This Hydra was modeled by me, However I do not possess the skills to poserise it. I still have this figure anyone want to give it a go?


dunga ( ) posted Mon, 02 April 2001 at 11:10 PM

e:mail it to me at ruffkm@azeuro.net


BlueRain ( ) posted Mon, 02 April 2001 at 11:21 PM

ok will do, Ill have to look for the file on my cdroms soon as I find what cd I put it on ill e mail to you the hydra, however I think makeing a snake out of it would work better then 3 figures could be loaded at once to build the hydra rather then makeing the whole figure into one hydra, last person who tried to poserise it told me the 3 headed torso presented them with some problems.


Nosfiratu ( ) posted Tue, 03 April 2001 at 12:38 AM

The Pro Pack would make short work out of this. Anthony


Anthony Appleyard ( ) posted Tue, 03 April 2001 at 3:06 AM

I can't see how the 3 heads would cause trouble, except that we would have to do some of the work 3 times. Let its chest or abdomen be the root segment. But as a Poser geometry file it would be best if all the heads and necks were stretched out straight forwards along the ground. Also, each head and neck could be an IK-chain. Do you want the back frills to be posable? How big is its geometry file? If it is bigger than a few dozen kilobytes it might be better to put it on a temporary WWW address and tell us where to download it from.


Dogface ( ) posted Tue, 03 April 2001 at 10:20 AM

I'd be happy to give it a shot. How many vertices are in the model? Are the eyes separate meshes? How about the tongues? As has been asked before, do you want the frills poseable? I see around 62 joints (imaginine a vertebral column that splits into three at the necks) if individual frills aren't poseable. Add the number of frills if those are poseable as well.


Dogface ( ) posted Tue, 03 April 2001 at 10:59 AM

Why 62 joints? I would want to see how JCJ might handle it--essentially a simplified version of how a real snake moves. Each vertebra is a unit with a joint, and moving one joint has some diminishing effect on adjacent joints each way along the snake. 62 might be too many to be practical, but something like this might be able to be used to give it a fairly "natural" appearance.


Anthony Appleyard ( ) posted Tue, 03 April 2001 at 2:17 PM

To make a snake's head act realistic close up, you need more moving parts than merely head and jaw and eyes. See a good book about reptiles. You would need head, l/rEye, l/rJaw, l/rQuadrate, l/rEpipterygoid, l/rFangbone, tongue1, tongue2, l/rTongue3 . And to text edit in extra Weld commands like Bloodsong suggested once. And therefore getting rid of the bug in rendering that shows when the CR2 contains Bloodsong-type extra Weld commands, or render the model in Bryce.


--criticom-- ( ) posted Tue, 03 April 2001 at 8:38 PM

thats absolutley awsome --criticom--


D0GG0D ( ) posted Tue, 03 April 2001 at 9:29 PM

Would like to see it posted after the poser conversion.


BlueRain ( ) posted Tue, 03 April 2001 at 10:33 PM

searching for the file I think it was like5 meg if I remember right I THINK IT WAS dd and Bushi that took the last go at trying to poserise it and they told me that the figure should be straight rather then curved for the joint parameters to work out right, I could always remodel it, It was a quick truespace operation that made the figure useing a shaped segmented splin duplicated over and over again running along another shape to guid it. Should I remodel it straight first?


BlueRain ( ) posted Tue, 03 April 2001 at 10:34 PM

flareing spines are you kidding? that would KICK ASS.


Anthony Appleyard ( ) posted Wed, 04 April 2001 at 3:55 AM

As I said above, please straighten the model out, but leave the mouths open. If the model is 5 megabytes, then for God's sake don't email it to me!!! It qould be better to put it on the WWW temporarily and tell people where to downoad it from. See if my DETRIANG utility will make its mesh file smaller.


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