Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Yep, same principle, method, whatever. The cool thing about using this method is that you can use the banking controls to get any angle view you want of the planet's edge. PadawanNick used a similar approach, but he made a "lens' using a sphere and booleaned out half of it with a cube. He put this in front of the camera instead of putting the camera in a sphere.
ok, I didn't fully explain what my problem was, I apologize. no matter where I move the sphere, camera, or anything else, I absolutely cannot get the horizon to bend. I've spent the better part of an hour tweaking the camera and the sphere, but there's obviously something simple that I'm missing. I guess this may not seem like a major problem, but it's bugging me becuase I use to do it all the time. anyone want to post the numbers of thier objects and anything else related? Ok, maybe I'm asking too much now. :P
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Ok, I wanted to try something I hadn't done for a long time. Here's the thing:
Take your camera and set it at world center. Create a sphere and set it at world center, making sure the sphere is larger than the camera. Set the sphere's texture to standard glass. Select black for the infinate ground plane and then select a nice cloud preset for the sky. the resulting images once you switch to the camera is supposed to bend the image around the sphere and with a little tweaking makes it look like a large scalre planet.
Here's the problem... I did it in bryce 5, (I have the image in my gallery), but 5.5 won't do it, no matter what I do, what am I not doing or is this even possible anymore?