Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Ryan, The image is coming along nicely! I would take the bright green color of the forest floor and use that on the forgroung grass and use the color of the foreground grass for the forest floor. I find my eye is drawn to the bright green forest floor. I would also check to see if the fog and haze are set to 0. This may help the front trees to look clearer. Try adding a hill in behind the forest to give the image some depth. Right now it looks like the sky is pasted onto the image. If you don't want a hill change the sky to a gradient so it is not a solid color. Otherwise the image is looking good! BTW Where did you get the people from?
I agree with the comment above. My eye is actually drawn by the sky and the lack of background hills make it stand out too much. Maybe play with the atmosphere a little, with haze especially. The right atmosphere can transform your image entierely.
Hey all,
Thanks for the comments. A few notes:
The land cant be changed. It's based on real life contours from survey data...so unfortunately, the land behind cant be edited.
Fog/Haxe was set to zero. I'll play with this to get a better look. I was thinking about warming the image up post in Photoshop CS. There are warming filters in there. Maybe I'll try for a warmer sun in Vue though.
I'll work on the clouds a a bit still.
Thanks for the comments!
PS: The people are dl'ed from FormFonts.
-Ryan Spaulding
VueRealism.Com
Ok, so in GI, what should the "overall skylight color" be? I have it set to a light blue (in an old project this seemed to be what worked), the "light color" is a real light orange and the ambient is a darker version of that orange.
attached is an image of my settings...
-Ryan Spaulding
VueRealism.Com
My choice would be to set the 'skylight' color the same as the ambient (in real world outdoor scenes, all the ambient light comes from skylight or skylight reflected from surfaces).
For a warm look, that would be colored like your ambient. For a (rare) neutral scene, it would be white. And there is a sun color on the 'Sun' tab.
I'd also try moving that 'Light balance' slider to maybe 70% to 80% to get more sun influence (sunny day) and the Ambient light slider to 60% or 70% for the ambient to come mostly fom the sky. Since GI is heavily dependent on having lots of ambient, you do have to be cautious with the 'Light balance' slider. For the same reason, you could try more or less 'Artificial ambience' as well.
And for the final tweak and render, i'd set the quality slider to +2, rather than -1.
As usual, having lots of creative control means dealing with lots of controls, so a lot of 'tweak/quick render/look/tweak again' is involved. Not good for deadlines. Glad i'm a 'hobbyist'!
I usually set up a 'User' render to render a small selected area to the screen at pretty high pix dimensions, in under 1 minute, for faster tweaking.
Sorry i can't give more exact settings advice, but you know how subjective these things are, and i can't see the results from here, lol.
HTH
Good point, GPFrance, that shadow intensity is a strong 'warm sunny day' visual clue.
However, i'd think that darker shadows would be the direction to go for - to indicate stronger sunlight. Sure enough, it's a warm, cloudless sunny spring day here and i just checked out my window and the shadows at 11 am here are a little darker than Ryan's.
Good point, GPFrance, that shadow intensity is a strong 'warm sunny day' visual clue.
Not sure if you're saying his shadows should be lighter. However, i'd think that darker shadows would be the direction to go for - to indicate stronger sunlight. Sure enough, it's a warm, cloudless sunny spring day here and i just checked out my window and the shadows at 11 am here are a little darker than Ryan's.
Ah. I'm an idiot and posted the old settings.
Everything is the same except I have 80% light from the sun and 20% ambient.
Shadows are set at 75% right now.
I'm trying to warm up the image as we speak. I'll post a new WIP in a half hour or so...but then I have to make final tweaks.
I have to also render this out at 3600x2400 in high quality so my final render must start tonight so it can finish by tomorrow night and can be at the print shop at 8am Friday.
Thanks a lot for the help guys!
-Ryan Spaulding
VueRealism.Com
This is much better already :) I know you said the point of view is fixed by the client... my problem with it is that it doesn't seem to showcase the pool enough :)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Tight deadline here. I've got an outdoor pool I'm doing for a client. It's not the highest quality render yet, but it should be ok for this purpose. I want the image to look wooded, warm, and inviting. This angle was chosen by the client...I can maybe tweak it ever so slightly.
The tree's in the background are the Eastern White Pine from XFrog but are so similar because the Pine KILLLLLLLLLLS my rendering time.
How can I make this image better? Any issues that you see?
Issues I know of:
The guy in red swimming trunks needs a tan and a less vibrant trunk color. The eye is drawn to my dude's ass. Not what we want.
The background area with all the pines needs a different color...more dirt like...
3. The grass doesn't follow the edge like i'd like it to. Photoshop seems to be the only answer.
4. I'd like to get a better oak tree than is what is in the foreground. It just doesn't stand up to the close up view...and I dont have any additional budget to buy a plant.
-Ryan Spaulding
VueRealism.Com