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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Making a Texture Wet?


DrowVampyre ( ) posted Fri, 21 April 2006 at 3:04 AM ยท edited Mon, 10 February 2025 at 3:43 AM

Hi all. I've noticed a few wet skin textures, specifically for V3, in the marketplace. My question is this - is there a way to get a convincing wet look, like someone has just stepped out of a pool or shower, with a normal, non wet texture? A second skin, perhaps, or some sort of shader node?

I'm running P6 with the latest service release.


EnglishBob ( ) posted Fri, 21 April 2006 at 4:05 AM

migbruca has a couple of freebies in the 3D Commune freestuff, which are skin shaders which come in dry and wet versions. It may be possible to adapt these. I don't know of a way to add convincing discrete droplets to an existing texture using nothing but shaders, but I'd be interested to hear of one if anybody knows how.


Phantast ( ) posted Fri, 21 April 2006 at 4:57 AM

There is a way, as follows:

First, you need one of the commercial wet textures. Take this into Photoshop, turn it monochome, and play with the levels until everything except the droplets is black. Now copy this as a layer on top of the texture you want to make wet. I can't remember what blending mode you need, possibly screen. You can also adjust the transparency to make the droplets strong or weak.

Then save out the texture as a new jpg.

Obviously this will be for your own use only; the droplets are derived from the commercial texture and mustn't be redistributed.


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