Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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But it all depends on what you want to do, doesn't it? Shade is a spline-based modeller (with some polygon mesh tools thrown in to let you do morph targets for your Poser figures), whereas Hex2 is for polygon modelling.
As a Shade user I'm seriously thinking about buying Hex2 for the polygon tools. I think the two tools will complement each other just fine.
www.oscillator.se/3d - Shade tutorials and Poser freebies.
I have Shade8.5 standard. Can't beat the usefulness of it's spline and curves. Wings for the blockmodeling.
Hex is like the 2 together, in a way. Hex kind of takes the best of both with a better ui. Hex 2, the unrwaping UV, the displacement brushes alone would make it worth the price.
But, modeling software is a personal thing. What works for me my be total crap for you. But you really can't go wrong getting it for the price right now.
The Hexagon line tools don't quite match Shade's but then splines is what Shade has been about for a looooong time. The interface is a matter of taste - if you've done any TD or CAD, then when you look at Shade, you just fall into it. Hexagon is the easiest to use though, I learned a whole lot faster thanks to its manual with videos and the interface is very well designed - if a bit buggy! While Shade is like useing a drawing board, Hexagon is more akin to sculpting. Whatever you think of the building tools, its worth getting at this price for the UV mapping, texturing, and displacement painting tools alone. You'll not get those in anything for even close the same price.
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How easy is it to learn Hexagon? I’ve been trying to self teach my self Shade 8, but its going slow. I guess I’m just wondering if it’s easier to model in Shade 8 or Hexagon 2