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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)



Subject: Poser 6 to MAYA 7?


peevee ( ) posted Sun, 07 May 2006 at 7:04 AM · edited Fri, 15 November 2024 at 2:36 PM

Hi there,

I was wondering: is it possible to export poser 6 files to Maya 7.0 (unlimited ) in any way?
Both single frame files as animations?
Plug ins, or something like that?

If not, are there any plug ins available to transfer from poser to any program like Maya ( 3dsmax for instance... )

Thanks a lot

Peevee


Khai ( ) posted Sun, 07 May 2006 at 7:08 AM

hmm there's Trinty. not sure where it is tho..


replicand ( ) posted Sun, 07 May 2006 at 1:46 PM

Short answer: no.

Long answer: It depends on what you really want to do. As mentioned, there's Trinity for Maya (www.rendermagix.com), which is what I use. There's the Greenbrier plugins and there's Reiss Body Studio. Each has advantages and disadvantages.

With Reiss Body Studio, you animate in Poser and the plug-in creates a "poser engine" inside of Maya. Two major disadvantages are that the animation can ONLY be modified in Poser, and you're still using Poser spherical dropoff zones, so all the weirdly deformed knees and shoulders will still be there.

I haven't used the Greenbrier plugin, but it appears that it's the same as Trinity For Maya. With T4M, you create a script (very easy if you're used to cr2 hacking) to import whatever Poser content you want - characters, hair, props whatever. If you're importing a DAZ character, it will import the mesh and skeleton and you must "semi-manually" convert textures and materials.

T4M is a blessing for artists looking to animate rather than create content, plus you've got complete access to Maya's animation toolset. There are two major disadvantages with T4M. You must adjust the skin weights after binging the skin and skeleton. This is a real problem with the DAZ meshes because they are very heavy and their topology is not very clean / orderly.

By the time you get a few DAZ meshes weighted properly, a Poser artist has already rendered 150,000 frames of animation.  If you plan to use Maya, you may want  to learn to use its modeler. It took me ten months to figure this out.


scaramouche ( ) posted Mon, 08 May 2006 at 7:09 AM

Don't bother with the plug-ins - besides the fact that they're buggy, limited, and expensive (even though Trinity is free). Export your Poser character in the traditional T-stance, then import into Maya. In Maya apply a skeletal/bone system. Since you're using v7 turn on the new FK/IK system (brought over from MotionBuilder - which is my all-time favorite posing/animation app!). Poser, keyframe, and render to your little heart's content!


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