Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)
Cripes, and to think I posted the picture out of total disgust after three all-nighters and still not getting any results I'm satisfied with... :-> Pretty soon I'll be able to make a custom texture just by scanning all of the hair I've been ripping out of my own head over this project. Thanks very much for the nice comments! However, I still think there's a long way to go before these maps are really in good shape. I'll post the hair texture, bump and trans maps on Fun Stuff if you guys would like to have them for use now, but they're still very much in beta. If anyone downloads and uses them, I'd really, really appreciate input on how to improve them. -Nemo
I agree with the others here, you're making fine progress towards really improving the hair. Please post the textures and maps if you don't mind - if for nothing else, it might inspire others to try and make improvements. The Photoshop blend technique is getting a little recognizable...any new efforts are well worth exploring! SnowS
my DeviantArt page: http://snowsultan.deviantart.com/
I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.
GRRRRR! I've messed with this for about 4 hours since I saw your post and still can't get the hang of the trans. surface materials settings. Please share, with this tranparency newbie, what values you are using to get the edges to fade so gently at just the ends. When I get the ends to fade I get holes in the middle also.
Ahh, laddie, the secret be in the transparency map... ;-> The values I'm using are min trans 10%, max trans 100%, falloff set midway between the two. But on your transparency map, use the black of the background to color between individual strands and locks of hair at the ends of the hairstyle... that gets the ends to fade gently. Unfortunately, the mesh will still show as an outline, which is why I'm working with this particular hairstyle in Amorphium right now to try and make that razor-sharp bottom edge a bit softer and more irregular. Now, care to share how you got those box maps working? :-> -Nemo
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