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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Animation question about Kozaburo hair visibility?


methhead ( ) posted Wed, 24 May 2006 at 2:25 AM · edited Sat, 23 November 2024 at 5:33 PM

file_342984.jpg

I was noticing that using poser 5 or 6 , that my models Kozaburo conforming hair isnt rendering along with the rest of the model.  I'm thinking ,"is having that exact hair worth having to learn to use magnets and whatever else needed to see Kozaburo's hair??"  

And I keep thinking....YES!  

For V3 I just havnt found another free hair like Kozaburos V3 pieces are. Sure I have seen the stuff for sale and I'd love to be well off enough to buy everything I want to. But my god man gasoline has risin to $3.50 a gallon here in California and I told myself never again after buying the damn head and body morph pack for the stupid tramp Victoria.  Everything for sale had to be made by those more dedicated to the art of learning and creating within their system. So if I have to learn to keyframe like a champ and use magnets or whatever needs being done, then thats what I need to do to see the kos hair on my V3 model. 

So how does one do dat stuff?  Is there a tutorial on animating with conforming hair in poser 5/6?

Probably for poser 6 since I know I'm gonna begin using mine more than my poser 5. But a sharp reply and link would be nice too.  Hell any reply wont go unappreciated.

thanks, J


infinity10 ( ) posted Wed, 24 May 2006 at 3:11 AM

I think it is simpler than you put it.

Koz hair in animation, um, .....  it is not a dynamic hair so I expect you do need to pose the hair in each frame of your animation, mostly so that it doesn't pierce into the clothes or her body or face etc. 

I don't think the Koz hair does upside down with its default set of morphs.  For that you would probably need to figure out an alternative.

Can be done with some elbow grease.  Or was that not the question you were asking...
:mellow:

Eternal Hobbyist

 


xantor ( ) posted Wed, 24 May 2006 at 8:01 AM

Magnets would be best but I would try to keep the hair movement to a minimum because it wont "animate" as good as dynamic hair.

 


Gora ( ) posted Wed, 24 May 2006 at 9:29 AM

magnets arnt that difficult to understand, try the tutorials over at RDNA, by traveller he's the grand master of magnets, and explains it nicely... also just remember to parent the magnet to the hair, else it wont work correctly...

"If toast
always lands butter-side down, and cats always land on their feet, what
happens if you strap toast on the back of a cat and drop it?"

Steven Wright


pleonastic ( ) posted Wed, 24 May 2006 at 2:38 PM

Attached Link: traveler's morph tutorials

yup, those tutorials are useful (there are 4, in pdf format). i wonder (just idly) whether kozaburo's hair couldn't be made dynamic in the cloth room. i've never done it, and this would be a royal pain with hair that has a lot of pieces, but in the case of kyoko hair for example it might work. no time to try it in the next few days, so i am just throwing the idea out there; maybe somebody has already some experience with it. i suspect it'll be lots of work in either case. if i did a lot of poser animation, i'd probably try to get intimately familiar with poser's dynamic hair, because that animates decently, and can be made to look pretty good, especially with straight styles, such as in this example by neftis: ![file_264299.JPG](http://market.renderosity.com/mod/forumpro/media/folder_6/file_264299.JPG)


methhead ( ) posted Wed, 24 May 2006 at 10:09 PM

Excellent responses by all of you, and I thank each and every one of you who took the time to help me out.  So I'm off to check out the links and from what I'm seeing right now (prior to reading any further on the provided links) dynamic hair is the way to go and not conforming hair.  Intersting...very interesting.


infinity10 ( ) posted Wed, 24 May 2006 at 10:50 PM

Oh, do mind the processing power required for Dynamic Hair.  It really eats into your system.  That should not be a problem if you have a high-end machine.

Eternal Hobbyist

 


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