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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: Need help/advice creating an orignial figure Cr2


Yanelis3D ( ) posted Mon, 08 May 2006 at 9:44 PM · edited Mon, 27 January 2025 at 6:05 AM

I am helping a partner with a new Original Female Figure Pack...  I am currently working creating the Bones, cr2 coding and UV MAPPING...

 

Now, I already finished grouping naming...and creating the female's bones.. started to align the bones in the joint editor to adjust the distortions when posing...

It is getting really hard, I need some advice and tips on working in the joint editor  ..

I am having  trouble adjusting buttocks, collars, neck , eyes...

Is easy to set up a non-human character with another grouping and a simple movement...  But i am having trouble with this more realistic body human female...

Can someone pleease give me some tips... some link of some tutorials that could help me speed my work?

 

Thanks ... :)

Yanelis Barros

 

-Yanelis3D-


Miss Nancy ( ) posted Tue, 09 May 2006 at 3:02 PM

the two best people I know for this are anton and sixus. send 'em an IM or e-mail y quiz podr ayudarle. 😄 if you're talking about actually creating a new obj file as a reference for a new cr2 file, an old trick we used to do involves lining up the new obj file with a similar old obj file, resaving it to the geometries folder, then editing an old cr2 file that referred to the old obj file to point to the new, resaved obj file. however, that's technically cheating, as it copies existing jps, but so far there's no case where it's been shown that jps can be copyrighted.



ccotwist3D ( ) posted Tue, 23 May 2006 at 7:06 PM

It's odd. For me it's easier to rig a character in Soft Image than it is in Poser. It would be nice if there were some tool that allowed you to export rigging from another program into poser.

Sebastian


Yanelis3D ( ) posted Tue, 23 May 2006 at 7:09 PM

YES..

-Yanelis3D-


Khai ( ) posted Wed, 24 May 2006 at 11:33 AM · edited Wed, 24 May 2006 at 11:36 AM

" however, that's technically cheating, as it copies existing jps, but so far there's no
case where it's been shown that jps can be copyrighted."

Daz vs Sixus1 over Lillan2.
Daz claimed that JP data is copyrightable. as a result Sixus1 withdrew Lillan2 after consultantion with Legal Consuls.
at this time, (until such a case does goto court and is decided properly), it is better to play it safe and not copy any information from an existing figure.


Miss Nancy ( ) posted Wed, 24 May 2006 at 3:56 PM

yeah, I agree - one should not copy jps. technically it may be part of "body-bagging", but then I'm not an expert. any shortcuts to save time (copying hands, copying jps, copying textures) should be avoided at all costs IMVHO.



Yanelis3D ( ) posted Wed, 24 May 2006 at 9:01 PM

well, i dont believe on taking over another already made cr2.n  I always do my originals....

-Yanelis3D-


jupiterkris ( ) posted Sat, 03 June 2006 at 12:17 PM · edited Sat, 03 June 2006 at 12:21 PM

neck  - the Y twist and smooths should not reach the face .

collars - warning ... axis change - requires hand recoding twist info (with chest and neck) - becuz phi converter incapable; same with shin and feet . also center collar near chest (not at shoulder) to emulate collar bone action

eyes - no jointing fk-ik info; and propagate head scales to eyes .

buttocks -  thigh axis should reach to, and approximate the start of buttocks and sphere's should cover both thigh and buttocks .

knees - no spheres

feet - parent to shin, inky/non inky  to universe - for end of ik chain ; same with hands

 

double or triple jointed neck, multi jointed trunk, horns,  tails, wings, 6 arms, 12 webbed fingers, whatever  .. . attach a decimated version, or a stick figure (with materials) , I'll see what I can do; jest give me copyright ownership of the jointing info, and post a nude render . hehe


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