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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Multipass rendering


flmmkrelabs ( ) posted Wed, 14 June 2006 at 1:54 PM · edited Mon, 02 December 2024 at 4:51 PM

Having just recently started using Carrara, and having come from a world of fx compositing. I am wondering if there is a way to generate multipass renderings from carrara? A photorealistic composite would be greatly enhanced if I could generate a diffuse, specular, occlusion, shadow, reflection, and grunge layer. In other higher end softwares this is easily accomplished, but I cannot figure it out in Carrara. Help me if you can. Thanx


MarkBremmer ( ) posted Wed, 14 June 2006 at 10:55 PM

file_345367.jpg

In Carrara, those functions are found in render room under G-buffers. No options for grunge, shadows, occlusion or any lighting effects though. :-/ You can fake some of those using the G-buffers and object positions with Photoshop but it's not like working with RPF and Combustion. Hopefully, those will find their way into a future version of Carrara. But for the entry level price of Carrara, I guess I can't complain too loudly. Nothing wrong with wanting a program that does everything and doesn't break the bank? Right? :-D Mark






cjd ( ) posted Thu, 15 June 2006 at 7:52 AM

Shoestring Shaders has multipass ability. I have not used this function yet, but I have read about others that have on the other Carrara forums, and I believe someone has done a tutorial on using it.


MarkBremmer ( ) posted Thu, 15 June 2006 at 8:11 AM

Shoestring Shaders are GREAT. I have them but have not experimented with the Multi-pass shaders. Looks like I'll have to start playing a little more...






anastasis20 ( ) posted Thu, 15 June 2006 at 10:10 AM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=996262

Have a look at this as well. This isn't quite traditional multi-pass rendering, but is also a really useful tutorial using multi-pass rendering on Carrara's lights rather than the model textures. It's what I use to keep render times & proccessing/memory usage down. Once you've set your lighting images up in Photoshop you can still use the G-Buffer information to control depth of field etc.


ren_mem ( ) posted Fri, 16 June 2006 at 1:46 PM

Attached Link: http://www.des-web.net/html/multipasssample.html

Pretty sure the tut was off of Mark's site. Try this.

No need to think outside the box....
    Just make it invisible.


nordwind53 ( ) posted Fri, 16 June 2006 at 6:55 PM

Here is a multipass tutorial we did for Studio Monthly Magazine http://www.studiodaily.com/studiomonthly/searchlist/5108.html David Bell www.HDRVFX.com (did you get your free HDRI/Panoramic backdrop set?)


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