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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 1:30 pm)
There is a difference with posable figures and say... um... an object imported into poser.
So I assume there are differences in approach... I hope Dr Geep can show us the light!
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User
Quote - Dr Geep will these same principals work on anything you want in Poser?
Hi catlin_mc,
As far as I know they will. I can not think of any reason that they would not.
However, the actual numerical values used for the magnet (base and zone) parameters and the values used for morph parameters will depend on the object or figure to which they are being applied or attached.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Quote - There is a difference with posable figures and say... um... an object imported into poser. So I assume there are differences in approach... I hope Dr Geep can show us the light!
Hi Magnatude,
Yes, there is a difference between an "object" imported into Poser which is a single geometric entity and a poseable figure which has multiple geometric entities, i.e., body parts.
Try to think of a body part, e.g., foot, shin, thigh, etc. the same as an object (prop), e.g., box, ball, cylinder, etc. (or an imported OBJect)
With a poseable figure, however, the body parts are "welded" together at the "joints" and the figure functions as a single poseable entity but the individual body parts may still have separate and independent morphs.
Does this help "show you the light?"
cheers,
dr geep
;=]
P.S. Turning OFF "Bend Body Parts" effectively "unwelds" the joints so they act as separate objects on a poseable figure. Try turning it OFF and see what happens. "Bend Body Parts" is on the menu under "Display."
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
P.P.S.
A deformation (morph) is something which moves vertexes away from their normal positions.
Therefore, the polygon(s) (3, 4, or n sided) which are defined by the location(s) of the vertex(es) are, also, moved from their normal position(s) thus changing the shape of the object or figure's body part.
The term "morph" comes from the word Metamorphosis which means " ... to transform something from one state into another as if by magic or witchcraft."
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hi, Bob:-))
Just a quick question in order to clarify a point for me....
When you say (approximately) "If a morph value is 1 the morph is applied, if the value is 0 it is not applied", obviously that applies to the figure. But does it also apply to "create FBM"? That is, if I only dialled Woodette's two "chest areas" to 1, but left the skirt at zero, would that create a FBM for JUST the chest? Did I get that right?
And, just to complete(?) my understanding - if I dialled the values to (eg) 0.5, would the resulting FBM dials work at half the scale? (IE the FBM at 1.0 would be the same as the individual dials at 0.5)? Or am I on the wrong track altogether?....
Just trying to get a proper fix on FBMs (which I've never created), but am beginning to see a potential use for..
Cheers, Diolma
Just a quick answer for ya ... yes, an FBM is the same as a single morph except that it applies to ALL the body parts at the same time. It can go from 0.000, i.e., no deformation (no morph) applied to 1.000, i.e., full morph. (but it can, also, go above 1.000 if you want) Try it and see what happens.
The FBM will only include the deformations (morphs) that are visible or active, i.e., are not set to 0.000 ... when the FBM is created.
If both Chest morphs, e.g., "breastR" and "breastL," are both set to 0.000 when the FBM is created, then the FBM will NOT include any deformation of the Chest body part when this FBM is applied.
Separate FBMs can be created. (if desired) and more than one FBM can be created for the same figure the same way that a figure may have more than one morph for a body part.
As a side note - Some of the Poser 6 figures have over 100 morphs just for the head to create a multitude of facial expressions.
Regarding Woodette's potential FBMs ... Here are a couple of examples.
FBM#1 - Chest only .... (you could name this FBM "boobs" or whatever you want)
Set the Chest's "breastR" morph to 1.000
Set the Chest's "breastL" morph to 1.000
Set the Hip's "skirt" morph" to 0.000 <<<<<<<<< NOT included
Create the FBM.
This FBM will only affect the Chest body part. (and not the Hip ... no skirt)
FBM#2 - Chest and Hip .... (you could name this FBM "WoodettesBody " or whatever you want)
Set the Chest's "breastR" morph to 1.000
Set the Chest's "breastL" morph to 1.000
Set the Hip's "skirt" morph" to 1.000
Create the FBM.
This FBM will affect the Chest and Hip body parts at the same time.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
AHAHH!!
Thx Doc!
(I have more questions, but I rather suspect that they're too technical for this thread, impinging on the areas of "which of several approaches is the most efficient in terms of disc/memory space" - so I'll not bother with them here. This thread is about "How-to", not "How to get the most out of")
Thanks anyway for very rapid response to something that I'd never considered:-))
Cheers,
Diolma
:-))
Hi di,
You're welcome and ...
Yup, this is sort of like "Morphs 101" and what you are wanting falls into the category of a post graduate course which is, I'm afraid, ouside the scope of this tut. :crying:
Sorry. ;=[
cheers, (anyway)
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Is THIS the end of this tutorial? You mean to say there is nothing more to SAY on the subject? And I was hoping that maybe you'd go into the edit menu's aspect of copy and paste of MT's.
DAvid P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
'Coffee break,' eh? Have you every tried Turkish: very black, very strong, and thick enough to spread with a knife. And leaves enough mud in the bottom ofthe cup to plant a garden. NOW THAT'S COFFEE!
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Quote - Is THIS the end of this tutorial? You mean to say there is nothing more to SAY on the subject? And I was hoping that maybe you'd go into the edit menu's aspect of copy and paste of MT's.
DAvid P. Hoadley
Hi David,
The "Edit" menu's "Copy" & "Paste" functions can not be used for copying morph, per se.
When you do a "Copy," the parameters that are visible on the parameter dials are copied to the wordpad as text.
You can see this if you do a "Copy" and then open up a word processor (WordPad, NotePad, Word, etc) and do a "Paste."
You can copy a set of parameters from one object or body part to another.
For example:
Suppose you have rescaled the left shoulder ... you can "Copy" it and then ...
select the right shoulder and do a "Paste."
This will not copy a morph target unless the "Morph" already exists in the object or body part to the data is being copied TO.
Ok?
Shalom & cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Dr. Geep, Allahn WaSallahn! (Arabic: Welcom and Greetings!)
That is EXACTLY what I'd like you to clarify and demonstrate in your tutorial. Specifically because the symetry command doesn't always seem to work for me.
Shalom VeLehitraoat,
(Hebrew: Peace until we see each other again)
David P. Hoadley
And I still say that if the terrorist can learn to fly JetLiners, then writing these buggy little viruses shouldn't pose an unsurmountable problem. On Yom Kippur in 1973, we in Israel learnd the fallacy of underestimating the will and intelligence of our adversaries.
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Dr Geep; Yedidi HaYakar (Hebrew: My Dear Friend)
Not off the top of my head, no. The best I can do at the moment is to illustrate a situation verbally.
Several times, when I was trying to create disparate characters in Eve 4, is the various threads that I've posted here in the forums (Olga, Aishwarya Rei, Stephanie Swift), and while twirling Eve 4's morph dials in the collar groups, buttocks & thighs, I'd get one side like I liked it, but when I gtried to do Figure/Symetry/ Left to Right (or Left arm to Right arm - or Left leg to Right leg), it just wouldn't do it. I had to do each body half by hand to get it symetrical. I might add, that some of my body shaping isn't done by morph dials, but by dialing the x, y, z parameter scales.
I hope this gives you a more or less understandable picture of the situation.
Yours truly,
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Hi David,
Here's a special just for you. :biggrin:
re: symmetry
Without having the actual files here on my PC to see what is happening, I can only hazard a guess.
If you try to use the symmetry function, Poser will copy all of the parameters that it can to the new (other side) body part.
If the new (other side) bodypart does not already have the morph parameters defined, i.e., no (morph) parameter dials exist for the new bodypart, then Poser has no place to copy the morph parameter data.
A possible solution ???
You might try this.
Do this to the new (other side) body part. (the one without the morphs)
Select the new body part and attach a magnet.
You don't need to deform the part with the magnet ... just create a magnet.
Now, you can "Spawn Morph Target" and give it the same name as the original morph on the body part that you want to duplicate with symmetry.
Now, Poser will (should) copy the data from "Morph1"(left) to the new "Morph1"(right) parameter.
Keep in mind that some parameters are positive(+) on one side and may need to be a negative(-) value on the other side so that tweaking the "new" morph (after copying) may be necessary. The symmetry function may take this into account ... or, it may not.
I have not tried this but I believe it could work.
Good luck!
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
An interesting concept anyway, and not one that I would have thought of myself. Thank you Dr. Geep. May you only know joy.
Yours truly,
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
awesome Dr Geep,
Thanks for the bonus material.
Thanks to you, (I just got poser about 6 months ago, only recently I started to get my poser skills going) you have made this step into new software a lot less discouraging.
Muchly appreciating your tutorials!
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User
Bonus material ??? .......... WHAT bonus material?
Do you mean THIS BONUS MATERIAL? :biggrin:
I never do any "bonus" type material.
Did I screw up somewhere? :blink:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Content Advisory! This message contains nudity
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Hi David,
Your render (above) is very nicely done.
I was going to email you for a copy but Pozella caught me typing the email and said, well, never mind what she said but it was something that reflected badly on my parentage AND my IQ level so I decided that I'd better not take you up on your offer.
Please know, however, that the offer is appreciated.
Shalom,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
I thought that the Casual Woman WAS Pozella. Now, you're telling me that she would prefer to NOT be textured by April's North Texture, or Sand_Tyger's Posette Blonde? Oh well, when it comes to a woman's whim and whimsey, go figure!
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Dr Geep,
I did a little practice magnet on a ball to try out some effects...
I got one thats perfect for a morph I want to do on a head...
Since I did a lot of pre-work with this magnet... is there any way I can save this magnet and have it reproduced (easily) to the head?
Otherwize I'll just copy all of the info down and make a new magnet (its the curve I'm using for the zone that I'll have trouble reproducing)
Carrara 7 Pro, Anime Studio Pro 8, Hexagon 2.5, Zbrush 4.6, trueSpace 7.6, and Corel Draw X3. Manga Studio 4EX, Open Canvas 5, WACOM Cintiq 12WX User
You would have to rename the ball, 'Head,' and then resave the magnet, if I'm not mistaken. Magnet can only work on the body parts after which they are named.
DPH
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
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![file_346673.gif](https://live.cdn.renderosity.com/forum/threads/2654441/file_346673.gif)
Hi Folks,Come along and have some fun as we use Magnets & Morphs to make a girlfriend for Woody.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019