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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Virtual Fashion: Success Stories and Failures


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thisstuffinside ( ) posted Sun, 25 June 2006 at 6:32 PM

sorry, scrub my post, i missed the part in the manual that said they only have one pose available


trevorblack ( ) posted Sun, 25 June 2006 at 6:53 PM

Firstly thanks again to Brian for his helpful tips and swirling dervish animations also for getting that song stuck in my head last night. (not)

'thisstuffinside', as far as I know you can't import poses for the fitting room, the posing option only works for the default program models Bruce and Andrea. The program was originally built for fashion designers as far as I can tell with the four Poser models and mesh export added for the Poser Edition.

The main area of contention for me is still the mesh export which I'm hopeful will be worked on and upddated so we don't need to constrain so many areas of a garment to get decent sim times in Poser. In my example render above only the skirt area really behaves dynamically.

The plus side for me though is that I never could have modelled this dress in a modelling app. I'm also hopeful that more features ( new moulds etc ) will be added in time.

Trevor.


laslov ( ) posted Sun, 25 June 2006 at 7:49 PM

Hi Trevorblack,

You are correct. VF originally came with a few figures and poses for these. The Poser figures were added to the Poser Edition only. Since they can be posed in Poser, there are no poses for them in VF ( and cannot be added).

Going forward, I am sure that meshes can be improved on and more features will be added at a later time. The big plus, as you noted, is that this program allows non-CAD people to create garments easily and export them directly as Poser library props.


LostinSpaceman ( ) posted Mon, 26 June 2006 at 12:07 AM

That dress is fantastic Serge! I'm sure I won't be the only one glad to see you back into Poser! Welcome home to our addiction! LOL!


sergemarck ( ) posted Mon, 26 June 2006 at 2:57 PM

Thanks Mizrael, but this is only a first test. A second one ? (just a reminder for some complains)

Smiles,

Serge


lululee ( ) posted Mon, 26 June 2006 at 3:22 PM

Serge, It is soooo great to see you creating and posting again. You have been one of my greatest inspirations in Poser.

cheerio  lululee


JOELGLAINE ( ) posted Mon, 26 June 2006 at 3:56 PM

I have no complaints now.  I'm glad to see I was dead wrong about this app!  Whoohoo!  I am always hesitant about new products hype, and people touting something being a be-all-end-all thingy, and try to reserve judgement until the tally is in.  Well there is the proof.  Takes some tweaks, but the dang thing works!  Alrighty. I just downloaded the demo (just found actually) and will try this puppy on my own machine.

I am still not a big fan of the cloth room, but I am anxious to see this app in action.  Now. LOL :laugh:   Now only if my video card co-operates. :scared:  ^__^ V,,

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


LostinSpaceman ( ) posted Mon, 26 June 2006 at 4:01 PM

Well the demo doesn't export so you'll have to be brave like the rest of us who stepped up with our cash and bought the PE edition if you wanna see it work in the cloth room. Just don't buy it if your hardware won't support it.


DefaultGuy ( ) posted Mon, 26 June 2006 at 4:22 PM

Content Advisory! This message contains nudity

Attached Link: http://brian.e-frontier.com/JessiWalkBR_0001.mov

file_346504.JPG

Here's a quick test of VF Top garment - - with the breast  animated (jiggles) using a magnet just to see how the cloth handles a 'bounce' in Jessi's walk. I still need to cleanup the vertices around the collar by adding a little more constrained vertices.

-Brian


svdl ( ) posted Mon, 26 June 2006 at 4:40 PM

I'm convinced. I will not buy VF. It may be a bit of a shortcut, but I have much more control in Max, and I always try to get away with as few constrained vertices as possible. Constrained vertices tend to deform the cloth in an unnatural way IME - I'd rather stick to high fold/stretch/shear resistant dynamic cloth groups for parts that should not move (much), such as belts and straps. Those require carefully modeled polygons.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


bopperthijs ( ) posted Mon, 26 June 2006 at 5:31 PM · edited Mon, 26 June 2006 at 5:32 PM

At last , I succeeded to make a dress that worked in the clothroom. I think that the straps on my first attempts were too small. This is a simple dress with a turtleneck and took only three minutes to calculate. I didn't use constraints, only dynamic groups.

I suppose that it is possible to add some extra ornaments like buttons and belts in other programs, like hexagon, carrara or Rhino3D or whatever one has...

-How can you improve things when you don't make mistakes?


punisher1999 ( ) posted Tue, 27 June 2006 at 1:43 PM · edited Tue, 27 June 2006 at 1:45 PM

Content Advisory! This message contains nudity

file_346604.jpg

I did a real quick dress . I am a total novice in clothes and the cloth simulator and VF. So I'm surprised it worked at all. :)

Quote - Thanks Mizrael, but this is only a first test. A second one ? (just a reminder for some complains)

so does this mean you got a VF dress to work with Vickie? If so is she zeroed in any of those frames? 


impish ( ) posted Tue, 27 June 2006 at 1:56 PM

Victoria 3 in a VF dress

I've had some success with VF.  About 50% of the garments I've made so far work as I want them to, 25% the cloth simulation is going to go on for ever and 25% the import into poser come out unlike my intention.  Any garment I've made for Jessi has worked with Victoria 3 with very little effort.

impworks | vue news blog | twitter | pinterest


LostinSpaceman ( ) posted Tue, 27 June 2006 at 2:59 PM

file_346621.jpg

> Quote - Here's a quick test of VF Top garment - - with the breast  animated (jiggles) using a magnet just to see how the cloth handles a 'bounce' in Jessi's walk. I still need to cleanup the vertices around the collar by adding a little more constrained vertices. > > -Brian

Hey Brian! How about a quick tutorial on dynamic boots? You seem to be our resident EF expert on VF! I'm having a heck of a time with the ones I made for this little lady! the bots aren't in the image because I can't getthem to pose.


svdl ( ) posted Tue, 27 June 2006 at 3:32 PM

I don't think dynamic boots is  a good idea. Boots are much better made as conforming clothes.

You could use VF to model the boots though, export them to Poser, and then turn the prop into a conforminig figure using the grouping tool and the setup room.

Though dynamic cloth can come in very handy when you want to make morphs for the boots. The trick is to assign the boot polygons to appropriate groups first (lThigh,lShin, lFoot, lToe,rThigh,rShin, rFoot, rToe), then run a cloth simulation on the boots with all vertices constrained, frame 1 in zero pose unmorphed, frame 10 in zero pose morphed. Export the cloth as morphname.obj, set frame 10 to another morph, rerun sim, export as morphname2.obj and so on

Next, import one of your exported morph objects. Load the grouping tool, choose "Spawn Props" and export the props one by one. I'd suggest making a subfolder for each bodypart, and export the lShin prop to the lShin folder as CalfFull.obj (for example), and so on.

Delete the imported and spawned props, import the next morph object, and repeat.

Finally, load the original boot figure, select one of its body parts (lShin for example), and load morph targets from the lShin subfolder. Repeat for all other body parts.

Now you have a pair of boots with morphs.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


LostinSpaceman ( ) posted Tue, 27 June 2006 at 3:49 PM

file_346624.jpg

Well I guess I should have just been patient with the simulation. It ran, just not as fast as a clothing article. Still need to do some work on making the cut's look better and adding a rigid decorated group, but I think I know what to do now at least..


trevorblack ( ) posted Tue, 27 June 2006 at 9:27 PM

Mizrael, in the boots I made which are in the render I posted in this thread, I parented them to the hip and constrained the extra Mesh*P groups and they worked as well as any conforming boots I've got. I also created a foot pose from the VFzero pose so the feet would pose properly in my final pose. I hope this helps.


trevorblack ( ) posted Wed, 28 June 2006 at 12:55 AM

Content Advisory! This message contains nudity

file_346669.jpg

So here's my second complete outfit, blouse,skirt and shoes. I was already to shout excitedly that the blouse wasn't constrained at all but then I remembered that I had a little nipple poke through, to rectify this I constrained the areas covering the nipples. I'm not going to blame this on VF though because  I've had the same problem with other dynamic clothing. The skirt has the waistband constrained which I don't find to be a problem and the shoes are fully constrained. I spoke a bit soon about boots in my last post as it took me a bit longer to get the feet posing correctly this time. All in all I'm a lot happier than I was this time last week. This doesn't mean that EF/Infografica are off the hook though as I still think work needs to be done on mesh export and other things.

Trevor.


LostinSpaceman ( ) posted Wed, 28 June 2006 at 1:37 AM

Yeah I spoke too soon as well. For extreme poses I had to separate the boots and save them out as props for each foot. See my post in another thread about what I did there.

I've yet to find a good simulation on a cape that I've made yet.


lululee ( ) posted Wed, 28 June 2006 at 9:25 AM

BM


Marque ( ) posted Wed, 28 June 2006 at 1:40 PM

Haven't seen anything here that prompts me to buy it...in fact I'm breathing a sigh of relief that I didn't. Thanks guys.


trevorblack ( ) posted Wed, 28 June 2006 at 8:15 PM

Content Advisory! This message contains nudity

file_346734.jpg

I constrained the waistband on the pants that's pretty much par for the course but the top didn't need to be constrained at all for the sim to run. Without a constrained area and this pose it slips down over the arms so I constrained the bottom of the sleeves to hold it there.

So two in a row that didn't ned to be constrained, I was on a high and then I spent all day yesterday cutting a more complex short nightie and of course the sim wouldn't run without constraining the majority of the garment. Why????? I went back to VF and loosened it and recut it more simply. Still no joy. It seems anything I make with shoulderstraps I have this problem and there's no point in having shoulder straps that need to be constrained as they float above the shoulder and look ridiculous. I know this is mentioned in the manual but it's still extremely frustrating.

Does anyone know if Reyes had anything to do with building the Poser cloth engine? Perhaps they could rebuild it for Poser7 so that what I see in VF is what I get in Poser. Then again I have plenty of Dynamic Cloth that drapes perfectly in the current version so is the problem some thing else? Mesh export perhaps.

Lululee, what does BM mean?


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