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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Virtual Fashion: Success Stories and Failures Part Dux


LostinSpaceman ( ) posted Wed, 28 June 2006 at 3:43 PM · edited Thu, 14 November 2024 at 9:08 PM

Well I don't know what Marque did to our old thread but every time I hit post for a new message there now it crashes IE! No other threads do that. So if you're looking for my successes and failures, they'll be in this thread now. Here's my animation of Jessi as Supergirl in her completely Dynamic Supergirl outfit made in VF.

http://livedigital.com/content/468856/u76378


DefaultGuy ( ) posted Wed, 28 June 2006 at 6:16 PM

Sounds good Mizrael.

I may as well post some animations that might have gotten lost.

http://brian.e-frontier.com/JessiWalkBR_0001.mov

http://brian.e-frontier.com/Miki_moves.mov


trevorblack ( ) posted Wed, 28 June 2006 at 8:47 PM

Mizrael, try again I checked the thread after reading this and all three pages opened as usual. I then posted my latest comments and outfit render with no problems, I closed it reopened it, still OK. Perhaps it was a temporary problem you experienced, I hope so because I prefer to have everything in the same thread.

Trevor.


LostinSpaceman ( ) posted Wed, 28 June 2006 at 9:15 PM · edited Wed, 28 June 2006 at 9:16 PM

Well I tried again and still that is the only thread that does it. I click on post reply and get the windows Busy cursor and it doesn't ever post and I have to shut the browser down with task manager. I don't know why no other thread has that problem.


trevorblack ( ) posted Wed, 28 June 2006 at 9:55 PM

Content Advisory! This message contains nudity

file_346743.jpg

I'll post the image here and copy/paste my comments from there.

I constrained the waistband on the pants that's pretty much par for the course but the top didn't need to be constrained at all for the sim to run. Without a constrained area and this pose it slips down over the arms so I constrained the bottom of the sleeves to hold it there.

So two in a row that didn't ned to be constrained, I was on a high and then I spent all day yesterday cutting a more complex short nightie and of course the sim wouldn't run without constraining the majority of the garment. Why????? I went back to VF and loosened it and recut it more simply. Still no joy. It seems anything I make with shoulderstraps I have this problem and there's no point in having shoulder straps that need to be constrained as they float above the shoulder and look ridiculous. I know this is mentioned in the manual but it's still extremely frustrating.

Does anyone know if Reyes had anything to do with building the Poser cloth engine? Perhaps they could rebuild it for Poser7 so that what I see in VF is what I get in Poser. Then again I have plenty of Dynamic Cloth that drapes perfectly in the current version so is the problem some thing else? Mesh export perhaps.

Lululee, what does BM mean?


LostinSpaceman ( ) posted Wed, 28 June 2006 at 10:13 PM

Well I'm pretty much learning new things about the cloth room in poser every day so I'm not gonna guess what they'll be doing to future versions at this point. I just wanna do my best with what I have at the moment and let the future sort itself out later. ;) I don't know what Reyes's plans are in th future in anycase, or who they are for that matter.


trevorblack ( ) posted Thu, 29 June 2006 at 12:25 AM · edited Thu, 29 June 2006 at 12:28 AM

Reyes as in Reyes Infografica the makers of  VF. Here's an excerpt from their website :

ClothReyes was the world's first and only cloth simulator of its kind when it appeared on the market in 1997. Since then we have improved and developed it further, gradually making it the reference standard in the industry. It includes such revolutionary features as tearable cloth and dynamic rigid bodies, taking its potential beyond fabric simulation. Its unique technology based on the detection of self-collision within "cloth" has established ClothReyes as the most advanced solution for fabric simulation. It works by applying a series of properties to a standard mesh and then by modifying these parameters you can achieve different types of behavior that can simulate fabrics of varying degrees of softness or different materials (wool, leather, plastic etc).

A lot of what you're doing in the cloth room now doesn't actually apply to most dynamic clothing. If you download some of SVDL's stuff from the freebie section here at 'rosity or the stuff at poserfashion.net you'll see that you don't need to constrain everything in sight to run a sim. These items often have no constrained areas at all and they drape beautifully. This is what I'd like to see the VF/Poser combo doing. I was asking generally hoping perhaps Laslov or Brian might know.


LostinSpaceman ( ) posted Thu, 29 June 2006 at 12:37 AM · edited Thu, 29 June 2006 at 12:38 AM

file_346750.jpg

I know not everything needs to be constrained. Just in certain situations you need particular areas constrained. The cape I got working in this image has nothing constrained whatsoever.

As for Reyes, I don't know if they're the same people who wrote the code for the Poser Cloth room. Someone else will need to answer that one.


stewer ( ) posted Thu, 29 June 2006 at 2:20 AM

Quote - Does anyone know if Reyes had anything to do with building the Poser cloth engine?

The core of Poser's cloth engine is from Size8 software (it's mentioned in Poser's about screen), the same people who provide ClothFX for 3ds max.


LostinSpaceman ( ) posted Thu, 29 June 2006 at 11:24 AM

Thanks Stew, I've never looked at Poser's About screen. I always assumed it was About making fun art so I never felt the need to be told the obvious! Hehehe...


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