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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Hmmmm, after reading the that it looks like people aren't too sure DAZ has it's head on straight. I personally don't think they are going to do much with Bryce (ducks flying objects), and that they bit off a little more than they can chew comfortably....after fooling with Vue's latest, I'd have to say that Bryce would need to meet or surpass it to continue being a viable product. But Bryce has been my favorite app, and I fall back on it when I get tweaked at C4D or Vue for not doing something I want.
Guess it's a 'wait and see' kinda thingy...=)
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Bit of a tall TALL order there....
"I'd have to say that Bryce would need to meet or surpass it [Vue] to continue being a viable product"
I'll have a little more slack in mind myself, seeing that Bryce is 6x less in price versus Vue's latest...;o/
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oh goody.. (said rather sarcastically.... ) and if i feel or said that.. u know i really mean it..i'm never sarcastic about things unless the world has gone upside down.
it wil just be another instant of. oh..we can't put it out now.. we meant few weeks..and few weeks could mean anywhere between 2 to 365 weeks!
sorry..had to say all this.just fed up of promises..
can we tune off me now and let me get back to being my normal self without any expectations from daz about bryce?:sad::scared::blushing::mellow:
Do you think Bryce will stay low in price if DAZ puts any effort into upgrading at all with the bells and whistles people have asked for? It doesn't seem possible.....I mean if they are truely going to develop Bryce to compete with other similiar apps, wouldn't all that effort require a higher price tag? Maybe or maybe not... what they do with Bryce and how much it's going to cost for the new version is the 'wait and see part'....
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"we meant few weeks"
-This 2 week thing isn't an offical DAZ announcement, so don't go engraving anything in stone.
sorry..had to say all this.just fed up of promises..
-The one where DAZ said Bryce would come out in 2006?....Nah, I understand your frustration...trust me, lol.
Do you think Bryce will stay low in price
-No, I think they should permanently leave Bryce 5.5 as the beginners door, and then start taking B6.0 upwards in abilities (and sure, price) Funny....that's what e-on did...right after Corel stated that's what they (Conan Hunter) wanted to do....lol. Too good of an idea I guess....
-Bittersweet is that Carrara technology can now run downhill towards Bryce. But will we have to wait for Bryce 6.5 for that? Or, did DAZ already kinda have this in the plans for B6.0???
it's funny that bryce is comming out with version 6 @ or about the same time eon is comming out with there version 6 of vue.
-Yeah...and if Corel hadn't dropped the development ball, and DAZ didn't have to spend a .5 upgrade on mostly cleaning up mountains worth of old Corel code which was years past due...we would be a little more neck and neck. sigh...
But, I will add it is great that Vue is there and dishing out the competition. Without it, I don't believe products would get so much better and better.
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Quote - Yeah...and if Corel hadn't dropped the development ball, and DAZ didn't have to spend a .5 upgrade on mostly cleaning up mountains worth of old Corel code...
LOL. Damn that Corel - they didn't do anything with Bryce yet somehow they stuck mountains of code in it. Methinks AgentSmith has been smoking the DAZ publicity pipe a bit too much.
Back to reality for a moment, it should be remembered that Bryce was old and cranky before Corel purchased it. Corel released a major upgrade to MetaCreation's version 4, for free - and then went on to produce the most stable version of Bryce there has ever been (at least for Windows). If Bryce had been a commecial success for Corel, there is no doubt they would have continued developing it. I wouldn't for a moment pretend that Corel was a paragon of virtue, but I'm not going to stand by and see history revised for the sake of DAZ.
So far, with Bryce5.5, DAZ has merely exploited the program as a route to promoting its usual 'content' products (what generally gets called "Poser"). This is the DAZ way, or at least has been up until now. They tried the 'content' model with Bryce specific items and, given the lack of continued action in that area, I'm guessing it failed as a money making approach.
For most of us, it remains to be seen what DAZ do for Bryce with version 6. It looks like AgentSmith and a few others here already know, and it is encouraging that they seem impressed. But maybe they are just easily impressed... ;-)
Like a great many DAZ customers, and a great many remaining Bryce users (those who hadn't already moved to Vue), I've just splashed out on Carrara. Why would I buy Bryce6? I mean, I've been a Bryce user since it was first available for Windows, I love it and know it well. But even so, why would I buy Bryce6, now?
That's the crux of the matter for Bryce. Version 6 might well be a lovely little flower - but the pollinating insects have moved off to pastures new.
Bryce was old and cranky before Corel purchased it
-Probably, lol. But when I have DAZ corporate in front of me telling me that the code is screwed, and Ken Musgrave within earshot nodding in agreement...I tend to assume things, lol.
[Corel] then went on to produce the most stable version of Bryce there has ever been
-As stable as my version 4, yup. Both quite stable for me.
If Bryce had been a commecial success for Corel, there is no doubt they would have continued developing it.
-I....don't know. Corel was sinking fast as a company. they latched onto a handful of their more classic programs and continued development with them. (Painter is an awesome program, btw.)
DAZ has merely exploited the program...
-I wouldn't say merely at all, myself. Other than "why can't I export?", the biggest complaint for years was figure import. DAZ fixes that problem and a lot of people just now shrug. (after so many years of languish I don't believe a lot of Brycers would be satisfied with anything short of something better than Vue 6, which is unfortunate)
** ...as a route to promoting its usual 'content' products**
I don't blame them one bit, lol. Nothing wrong with selling something that sells well, and pays for software aquistion, imho. More power to'em, and keep updating my Bryce I say, lol.
They tried the 'content' model with Bryce specific items and, given the lack of continued action in that area, I'm guessing it failed as a money making approach
-Bryce content has never been the big mover in sales, huh? Just the nature of the thing, I guess. DAZ figures are perfect for seemingly infinite add-ons.
It looks like AgentSmith and a few others here already know
-Nope, not at all. In fact that assumption came up over at DAZ Forums and it made me feel a little sheepish. I'm seriously just guessing like the rest of you. I have had no part in DAZ's software build-up of Bryce 6.0 (dagnabit) ;o(
(Just clearing up that air)
With all things and new software versions, time will tell. :o)
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- and Ken Musgrave within earshot nodding in agreement...
The Doc worked with the MetaCreations code - that's how he knows.
**
Is that MetaCreations version 4 or the Corel patched version 4? ;-)
- they latched onto a handful of their more classic programs and continued development with them. (Painter is an awesome program, btw.)
Painter was another import from MetaCreations. Painter continued development under Corel and they still own it. That's because Painter was commercially successful. Bryce wasn't.
- I wouldn't say merely at all, myself.
True, that was most uncharitable of me. I should have said "primarily". ;-)
Likewise I have no problem with DAZ's 'content' commercial model; it just doesn't interest me or benefit Bryce in a way that interests me.
- I have had no part in DAZ's software build-up of Bryce 6.0 (dagnabit) ;o(
Comes as a surpise to me. Genuinely thought you were on the Beta team. I would have thought they would have wanted you on board. Perhaps they saw your Renderosity employment as a theoretical potential conflict.
Oh well, nice to know you're just blathering like the rest of us. ;-)
Quote - Do you think Bryce will stay low in price if DAZ puts any effort into upgrading at all with the bells and whistles people have asked for? It doesn't seem possible.......
I think price would have to go up. I also think that would be a very viable path to take. With the huge imbedded user base there will be a lot who are willing to pay more for a bigger better program based on the cheaper program we all love to play with. A bug free Bryce 5.5 would remain as an starter program. Bryce Infinite???? with all the whistles and bells. Bryce 5.5 would be great bait for growing the imbedded base. Bryce 6 for the more discriminating user.
Quote - Do you think Bryce will stay low in price if DAZ puts any effort into upgrading at all with the bells and whistles people have asked for? It doesn't seem possible.......
I think price would have to go up. I also think that would be a very viable path to take. With the huge imbedded user base there will be a lot who are willing to pay more for a bigger better program based on the cheaper program we all love to play with. A bug free Bryce 5.5 would remain as an starter program. Bryce Infinite???? with all the whistles and bells. Bryce 5.5 would be great bait for growing the imbedded base. Bryce 6 for the more discriminating user.
[ first post attempt didn't work and I can't edit or delete it - sorry!] "i still wonder wht bryce would of been like if mojo world had gotten there hands on bryce i never did know what killed that deal." One of the best ideas MC ever had for Bryce was hiring Ken Musgrave, who has his Ph.D. in Computer Science studied under Benoit Mandelbrot. His job there was the development of code architecture - new concepts, math and algorithms. In the short time there, besides adding the 3D continuos fractals, he showed the feasibility of Bryce Anisotropic atmosphere (a'la Terragen and MJW), parametric terrains (a'la Vue5 infinite) and "world sized" terrains (a'la MJW and Voyager). When Corel bought Bryce and fired the whole Bryce team (they eventually had to hire back the three core programmers!) Ken's work was ignored by Corel. Just my opinion and a lot of wishful thinking, but I would think that this is the type of things that Ken would have tried to develop for Bryce had Pandromeda purchased it. I would guess there would have been an attempt to get Bryce stuff working with MJW's REYES scanline render engine and an advanced texture editor for his continuos fractals (the DTE doesn't begin to cover what they are capable of). If anyone could, Ken could have drawn some of the core Bryce programmers back to work on it. I still believe without some of these guys involved the future development of Bryce (other then a ground up rewrite) is rather bleak. Nobody knows the Bryce code like these guys do - most of the guys had worked on Bryce since Bryce 2 PC. My recollection is that Corel wanted way too much money for Bryce, well beyond what Pandromeda was willing to pay. Disclaimer: This is just my recollection of events as an interested bystander. I hope someday someone will write the definitive history of Bryce ;-) Best; Dan
Is that MetaCreations version 4 or the Corel patched version 4? ;-)
-Good point! But I will say by the time I came into Bryce, (which was version 4) I was applying Metacreations patch(s) to it. I don't exactly remember my MetaCreations Bryce 4 being unstable, but that was a while ago...
Likewise I have no problem with DAZ's 'content' commercial model; it just doesn't interest me or benefit Bryce in a way that interests me.
-I'm kinda getting back into the figure aspect of it. I had started with figures and Poser, but fell away from it pretty quickly after getting obssesed with Bryce. I'm now getting back into figures, but mainly with inserting them into my Bryce scenes. I still get far more motivated over the pure Bryce part than messing with the figures, though.
Comes as a surpise to me. [me not beta testing]
-Yeah... yet, I will admit that with friends, family, work, and being a Mod and a Rendo MP tester, my Bryce 5.5 beta testing was way more minimal than I wanted it to be. DAZ did use me a while back for some Bryce 6 related things, but it did not directly deal with any software, and I appreciate being able to do that for them, and I hope it helped them (which is under wraps per my NDA)
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**I still believe without some of these guys [**core Bryce programmers ] involved the future development of Bryce (other then a ground up rewrite) is rather bleak. Nobody knows the Bryce code like these guys do - most of the guys had worked on Bryce since Bryce 2 PC.
-I fully agree. DAZ has always been keen on talking to Ken Musgrave and Kai Krause, (and also with interest in getting other past Brycers involved). So, who know?...maybe they will seek out some of those past programmers. That would be cool.
My recollection is that Corel wanted way too much money for Bryce, well beyond what Pandromeda was willing to pay.
-Yup, from my seat, and what I saw, that was basically it. From reading between the lines, I believe Ken M. would have also paid them up front one price, and then offer them more down the line as a new Bryce would have been sold to the users, but...no go, Corel wouldn't sell.
-You can tell Ken is honestly dissapointed when he talks of not being able to get Bryce from Corel. I remember (from Siggraph) him saying something like "getting his baby back home".
-And again, lol...who knows? DAZ and Eovia used to share a booth at Siggraph. Now DAZ owns Eovia. DAZ will not own MojoWorld (imo), but...some program interaction between the two would be a good thing!
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** I think price would have to go up.** [for Bryce 6.0]
-Sure, I would think so also, but most of here will be staring at the upgrade price, which is bit of a help. Hopefully, lol...?
-But, I will bring up again one of Eovia's program, which now I forget the name of...anyway, it was a Carrara "Lite".
I hope/pray DAZ takes that "Lite" program and slips it under the gui hood of Bryce 6, along with a couple of Carrara's features...that would make it a very worthy Bryce upgrade.
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Aha...found the name of that "Lite" program;
Eovia Carrara 3D Basics 2.0
You can't look at the old Eovia website, www.eovia.com redirects to DAZ's site now.
DAZ's page for Carrara 3D Basics ;
http://www.daz3d.com/shop.php?op=itemdetails&item=4242&cat=262
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Quote - I hope/pray DAZ takes that "Lite" program and slips it under the gui hood of Bryce 6, along with a couple of Carrara's features...that would make it a very worthy Bryce upgrade.
I see a flow the other way. Carrara already includes some of the "Kai" type GUI influences from Bryce, in a similar way that Poser does. That's great; and I'm sure a few more could be usefully slipped in. DAZ Studio could benefit from some Bryce brightness too - and I'm not just talking about the dour default interface colour.
The more I think about the (newly enlarged) DAZ software collection, the more Bryce looks like the odd one out. I know DAZ have said they remain committed to all the programs, but long term I'm taking that with a pinch of salt (because such a policy is commercially insane). If DAZ want to attract beginners to 3D and continue to attract them with an upgrade path to becoming a power user, then it makes no sense at all to have Bryce in the repertoire.
As I'm experiencing first hand, the move from the "Bryce way" to the normal (Carrara) way is a tough one. If I was starting out now, I wouldn't want to be diverted into Bryce; I'd want to start with a brilliant, simple tool that bears a strong relation to the program I'd want to be using when I was 3D top-smart. If, when I was ready to progress beyond Bryce, I was presented with a learning curve that was the equivalent of jumping from one ship to another, then I might just jump to Cinema, Vue or Lightwave. DAZ doesn't want that, but that's what happens currently with those of its user base that outgrow Bryce.
Hexagon, Studio and Carrara could all quite easily become a complementary set from the same division; Carrara as the foundation and base, and Studio and Hexagon the specialist outposts. In relation to that setup, Bryce could only be the monastery up the mountain where the monks get high on the thin air and herbal remedies.
DAZ spent a fortune on Carrara and Hexagon. I think they did so because they realised their Studio / Bryce combo wasn't going to be competitive. Carrara, Studio and Hexagon properly intertwined and skilfully developed should provide DAZ with a very attractive and powerful suite that can face off against the likes of Cinema4D and Lightwave, let alone Poser + Vue.
In my, admittedly now slightly drunken, opinion, the best thing DAZ could do with Bryce is to walk up to it, breath its vapours deep into their lungs until the powerful essence crosses the blood/brain barrier and permanently infuses their neuronal pathways with its inspired brilliance...
...and then sell it to Pandromeda.
OK, while I'm at this fun prediction / recommendation game - here's what I think DAZ will / should do with the various softwares they own over the next couple of development cycles. Amalgamate and develop!
The entry program, which will / should become a combination of the current Studio and Carrara Basics programs, will be free or very cheap. It'll provide the basic content handling, figure posing and scene setting that Studio currently does, combined with basic modelling tools and some clever / quick render features. This tool will be seriously enticing to those wishing to dip their toe into 3D, and to those who want to run with it.
The middle program (currently Carrara + bits) will be a logical progression of the basic program, giving advanced versions of everything previously available. It'll urinate on all versions of Poser, Vue and Cinema; incorporating some of the XFrog vegetation technology (DAZ will buy XFrog), some of the GeoControl terrain technology and the Terragen atmosphere technology (DAZ will buy those too ;-)).
The mega program (currently Carrara Pro + lots of things ;-)), whilst still being recognisable to the beginners, will move into the cutting edge. DAZ and its content providers will use this to advance human figure simulation beyond the bending of meshes...
Anyway, back in the real world.
DAZ will continue bumbling along incoherently, making it up as they go; using their content revenue to buy themselves out of poor decisions (like acquiring Bryce). Their basic operating procedure will always be to sell the same thing several times over to the same customers. It'll always work.
Except with Bryce. Bryce will not move beyond version 6 under DAZ.
The more I think about the (newly enlarged) DAZ software collection, the more Bryce looks like the odd one out
Maybe because there aren't 3 versions of Bryce. Yet. ;o)
The exsisting user group for Bryce is pretty massive. The user group for the Basics program...nearly non-exsistent. A newbie asking about what programs to start with aren't going to hear people reccomending "Carrara Basics" very much at all. They are going to hear "I started with Bryce", they are going to see thousands of images in the Bryce gallery...and their decision will follow.
I'd want to start with a brilliant, simple tool that bears a strong relation to the program I'd want to be using when I was 3D top-smart
-Rarely can someone make that call and it follows through. Meaning, when I thought about what might come after my Brycing I thought "Maya", then it changed to "C4D". Then I eventually went with ZBrush and Carrara (standard)
My final introduction into 3D was Bryce, because of the interface. Every other program seemed to only have 4 blank screens, and nothing else. I had no idea what to do. Bryce was intuitive.
DAZ will continue bumbling along incoherently, making it up as they go; using their content revenue to buy themselves out of poor decisions (like acquiring Bryce). Their basic operating procedure will always be to sell the same thing several times over to the same customers. It'll always work.
Except with Bryce. Bryce will not move beyond version 6 under DAZ.
-Wow...I had no idea you were that down on DAZ and Bryce. Honestly speechless. Okay. ;o/
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Quote - -Wow...I had no idea you were that down on DAZ and Bryce.
Heh, actually I was in a really good mood and having a laugh when I wrote that.
I'm not down on DAZ in particular (and I'm definitely not down on Bryce). But I also have no sentimental delusions about DAZ. Bryce development with them has been slow, awkward and somewhat cynical. Their decision on the future, certainly as far as high-power 3D is concerned, is evidenced by their purchase of Carrara and the retention of its software team. Bryce may continue at DAZ - if version 6 is amazing enough to persuade enough people to buy it. But giving something a minor tweak and then selling it again (such as Steph3 after Vic3) is in DAZ's blood. It works with the "Poser" content buyers, but I'm not convinced it works with Brycers.
But in all this I'll be delighted to be proved wrong. That's the joy of pessimism. ;-)
The "who is using what?" question is an interesting one. I haven't done any counting, but I get the impression that the Vue gallery here is very close to the Bryce gallery in terms of action. The quality "signal to noise" ratio in the Vue gallery is certainly higher.
I still hold the view I expressed in the daz thread, Bryce development is painful either needing much investment which will increase price and lose customers, or it'll be bug prone and a hack which loses customers. Most promising action from a business point of view would be to pull the good algorythms from bryce and put them in carrara.
As I also mentioned Carrara is IMHO overpriced, I could have softimage XSI foundation for the cost of carrara 5 pro. I know where my money will go. Daz would have to pull together a very effective update of bryce or a great bryce/carrara hybrid for me to buy.
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Heh, actually I was in a really good mood and having a laugh when I wrote that
-I myself was going through caffeine and candy withdrawl, so there ya go, lol...;o) (my apologies)
Bryce development is painful either needing much investment which will increase price and lose customers
Bryce already has a huge user base to start, so really...if I were DAZ I would think I would mainly see it as selling my user base on the new upgrade. As far as investment goes, they have a steady influx of money from the sale of the figures. If I were to guess...it's definitely enough to keep them in slow/steady development of their software, and...help them keep the price of their upgrades down.
or it'll be bug prone and a hack which loses customers.
-a DAZ staff member has now mentioned;
A good portion of B6's development (and you can view this either as a good thing or perhaps not) has been in making the existing code base more useable/manageable to our developers so that we can give Bryce an even brighter future down the road. One of the benefits is that we hope to have a MAC Intel version out not too long after the main Bryce 6.0 release (though it will have to be a separate release a couple of months later).
So, imo, that's some good news. More to come in a couple of weeks.
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I could have softimage XSI foundation for the cost of carrara 5 pro.
-I agree. The difference between Carrara Standard and Pro was not that much to warrant an extra $200+
That's why I took the DAZ deal and just got C5 Standard. Mainly just because I needed something that would render my ZB displacements.
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The way they had that introductory offer on Carrara configured, it was actually slightly cheaper to buy the "sidegrade from Poser" Carrara5 standard (with the Poser6 import thing) - and then upgrade to Pro. Which means you can't lose. Anytime you decide you want to get Pro you'll pay just a little less than you would have if you'd gone for it first.
That's what I did. I figured that the modelling (edge) tools I'd lose from the Pro version I would have in Hexagon anyway ($2!). I'm still not interested in animation so the radiosity texture baking feature wasn't needed.
I really ought to take it for a test drive. No hurry... ;-)
"sidegrade from Poser"
-That's what I did, using my Poser 5. Same conclusions here, I'd have Hexagon2, and I don't do that much animation (yet), so no true need for the Pro version.
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I'm going to interpret that Bryce6 snippet as an indication that there isn't that much in it from the users point of view (i.e. new features).
If the promotion is "the new Bryce6 makes it easy for us to make Bryce7" then I can't see a rush to the checkouts. Bah humbug, etc. ;-)
It'll be interesting to see what they come with.
Doc mojo once told me straight out that pandromeda just dien't have the money at the time to buy bryce from corel. Also he said that he'd like to slip the mojo engine under bryce's hood. and that the bryce inner workings made no sense mathematically at some points. he'd like to slip the mojo fractal engine in place of the DTE and such he told me. but yea... it didnt work that way. and DAZ prolly has different plans with bryce... too bad.
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I went for Carrara5 Standard too. It has plenty of new tools that will keep me busy learning for some time to come. I'm getting into animation and video work more and more, so I figure to upgrade to C5 Pro pretty soon. I still find Bryce useful though. Carrara terrains can't be animated, unless you convert them to mesh, so I use Bryce to make animated displacement maps(AVI) to simulate running streams, mudflows/landslides, and lava in Carrara. There are still some things that are easier to do in Bryce than in Carrara. I figure I'll buy the new ver. of Bryce to help continued development.
I'll be keeping a close eye on B6's new features. If its another incremental jump like 5.0 to 5.5, I won't be too interested. I'm particularly interested in exporting, GI, SSS, AO and render times.
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The announcement has now been put back until August 1st at SIGGRAPH.
When I saw the "two week" timeline I figured that the announcement would be that Bryce6 would launch at SIGGRAPH (i.e. two weeks after the announcement). It's possible that the announcement and launch will be combined, but it's equally possible that this means the launch of Bryce6 has been put back.
Anyway, just so's we're clear on where we are now - there has been an announcement that the previous announcement of a forthcoming annoucement has been superceded by a revised announcement that the announcement previously announced as being forthcoming in two weeks has been delayed by two weeks.
If there are any further revisions to the timeline of the announcement I expect there will be an announcement.
When I saw the "two week" timeline I figured that the announcement would be that Bryce6 would launch at SIGGRAPH
-Yup, I was wondering the same myself, that's (one of the major times) when everybody waits to give out info about new versions.
it's equally possible that this means the launch of Bryce6 has been put back
Well, once I had heard DAZ say Bryce 6 will come out sometime in 2006...I basically just assumed it would come out Dec. 31st, lol.
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If Bryce goes the route of Pro like its been suggested, won't it now cross into Carrara land? Seems to me DAZ is going the Adobe route a la Photoshop/Illustrator. Both programs have a lot of similar features.
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2006 days? Oooooh, but that's only 4 and a half years! Come on, we're brycers! we can create renders that take longer then that! surely we can wait 4.5 years on a new version. we cant install it anyways untill after our 5 year render is finished
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signature to help him gain world domination.
If Bryce goes the route of Pro like its been suggested, won't it now cross into Carrara land?
-Well....yes and no? Vue5i is still seen as a "landscaping" program, even though it has advanced greatly since version 4. And, Carrara really comes off as a stereotypical "total" 3D application, where as I think Bryce will always carry the stigma of "landscaping" program, even if eventually you can do anything with it.
Point is (I think), that the perception of what a program is, its workflow/GUI and the exsisting user base is enough to keep the programs seperate, really no matter how either of them evolve.
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"I want to be what I was
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I never upgraded to Carrara because the interface changed too drastically from Ray Dream. If the Bryce interface changes too much I will not upgrade either, and might as well learn something else, like XSI. Like I said once before, Bryce may not be 'professional' and in the same league as hi-end programs, but in some ways, such as ease of use and productivity, nothing else comes even close at any price. Bryce needs to be updated, not changed.
"An Example is worth Ten Thousand Words"
regarding a definitive history of Bryce, that can be found in chapter 1 of the Real World Bryce 4 book by Susan Kitchens w/ Victor Gavenda.
the original Bryce was based on Doc Mojo's work -- Eric Wenger saw a presentation by Mo at a SIGGRAPH of Mo's doctoral thesis, and then Eric wrote the core of Bryce for his own fun.
yeah, it was always lack of $$$ that kept Pandromeda from purchasing Bryce. also, because Mo had been at MetaCreations and worked on the Bryce code, he had direct knowledge of how difficult it would be to update / maintain that code. in the programmer's parlance, it is very "crufty."
I had my own ideas on how Bryce and MojoWorld could be integrated, as far as user interface goes, where sweeping out a Parameter Bomb on a Mojo planet would define a "Bryce space," where the floor terrain of the PB could be edited with Bryce's terrain editor, and objects within that "Bryce space" could be manipulated w/ Bryce's UI as far as cameras and objects, etc.... but it was not meant to be...
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Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser
Catch the other posts here, the announcement will be made around August 1st. Companies don't give out their new version secrets before Siggraph floor exhibition starts.
And, no official statement has been made that the Bryce 6 info will be made on August 1st, so if they take until August 3rd...it's not my or Kondris' fault! ;o)
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I would love for Bryce to be able to handle Poser import the way Carrara with Transposer does. It's the first time since I first tried to put Poser figures into Bryce that I've had exactly what I wanted. I bought Carrara 'cos the deal DAZ were offering was totally brill and I wanted to see if I could finally get the kind of workflow I've wanted in Bryce for such a long time
This idea that DAZ are not going to invest the time and effort into producing a Bryce that can really compete with programs like Vue and Carrara doesn't sound like something DAZ would do. Well at least I hope they wouldn't do that to Bryce. And although I've got other toys to build my virtual worlds in I still go back to Bryce because I know it and I know what can and cannot be achieved in it, whereas with my newer programs there's still a big leaning curve.
Another thing is that for world building Bryce is still much more intuitive than Carrara and the end results are easier to achieve in Bryce although I think Carrara is much more stable.
The main thing that would encourage me to buy Bryce6 would be if it was compatable with a 64bit system, 'cos that's one area where many programs are seriously lacking and since I upgraded my system even Br5 has some difficulty coping.
Anyhoo, I would love to have a verion of Bryce that can truely compete with the other programs that are involved in a similar area and for DAZ to include some of the new tricks it now has after buying Eovia into Br6. 8)
Catlin
"And, no official statement has been made that the Bryce 6 info will be made on August 1st, so if they take until August 3rd...it's not my or Kondris' fault! ;o)"
lol Yeah, nice try at covering your butt's..
But at 1 minute past midnight on August 1st on some little remote island in the middle of the Pacific located 1 km west of the dateline, you know that the pitchforks are going to be brought out of the barn and the torches are going to be lit.... assuming they wait that long ;)
Dreams are just nightmares on prozac...
Digital
WasteLanD
I would love for Bryce to be able to handle Poser import the way Carrara with Transposer does.
-It will. That is my guesstimate for the future! If anything, DAZ wants everything to work with what is their biggest money maker, the figures.
pitchforks
-Oh...I hear ya Flak.
And...I'd bet the announcement will be delayed past the 1st. Most of DAZ corporate will be at Siggraph. It's hard to get anything done at Siggraph, other than just be there, lol. It's huge and hectic. I collapsed after 5 days of it. It's too big to see/do everything, literally. You have to make your choices in advance of what to do and what your going to miss.
And, (I'd bet) the corporate types miss a lot moreso, as they are using Siggraph to shmooze and make deals.
tick tock...tick tock...
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"I want to be what I was
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......possibly, hopefully.
Fingers crossed and a pot of coffee await mid-July!
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"I want to be what I was when I wanted to be what I am now"