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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)



Subject: Explosion Morph for P4 male head?


vxg139 ( ) posted Sat, 15 July 2006 at 2:18 PM · edited Mon, 27 January 2025 at 10:23 AM

Hi guys,

just a quick one... Is there a morph for P4 male head that makes it explode.... Trying to do a scene from the Scanner movie!!!

as usual, any help / advice would be greatly appreciated...

 

Cheers

 

vxg139


TrekkieGrrrl ( ) posted Sat, 15 July 2006 at 2:35 PM

I think Ockham did an Explode python script that could probably be used. Providing you're using a Poser version capable of Python, such as Pro Pack, Poser 5 or 6 :o)

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vxg139 ( ) posted Sat, 15 July 2006 at 3:10 PM

Would you happen to know the link to the Python? I am using Poser 6 and running python script is not a problem.

Thank you very much for you help

 

Cheers

 

vxg139


nruddock ( ) posted Sat, 15 July 2006 at 4:04 PM

Search the FreeStuff for "Exploder" or look through ockham's free stuff (second page at the bottom for me).


xantor ( ) posted Sat, 15 July 2006 at 4:07 PM

If you search freestuff here for ockham then you will find it on the last page of his freestuff.


vxg139 ( ) posted Sat, 15 July 2006 at 4:50 PM

thank you guys... much appreciated.... :c))))


vince3 ( ) posted Sat, 15 July 2006 at 4:56 PM

what version of poser are you using!!! 'cause i swear there was a python script built in to poser5 to explode the p4 figure!!!! something weird happened when i clicked it anyway!!!


vxg139 ( ) posted Sat, 15 July 2006 at 5:10 PM

I am using Poser 6..... If there is a way of exploding the figure without splitting the figure vertices that would be great!!

 

Cheers

 

vxg139


nruddock ( ) posted Sat, 15 July 2006 at 5:41 PM · edited Sat, 15 July 2006 at 5:43 PM

Quote - I am using Poser 6..... If there is a way of exploding the figure without splitting the figure vertices that would be great!!

One way that might give an interesting effect is to make a morph and rearrange the vertices. Normally this isn't what's wanted, but in this case it might be useful :blink:

There is also a script that will randomise the position of vertices for a figure (PythonposerScriptsGeomModsRandomizeFigures.py) which could be modified to just randomise the head vertices (see PythonposerScriptsSampleCallbacksrandomHeadVerts.py which does almost the right thing).


vxg139 ( ) posted Sat, 15 July 2006 at 8:28 PM

I tried te randomheadverts.py script but it came up with "something worng..." message!! Any ideas?

Thank

vxg139


nruddock ( ) posted Sat, 15 July 2006 at 10:10 PM

Quote - I tried the randomheadverts.py script but it came up with "something worng..." message!! Any ideas?

The script is particular about  when it will work.
The only way to know why the script failed is to replace

    print "Something wrong..."

with

    import traceback<br></br>    traceback.print_exc()

so that you can tell me what error message it gives.


vxg139 ( ) posted Sat, 15 July 2006 at 10:43 PM

I did as you suggested, and here is the message I got...

 

  File "", line 63
    traceback.print_exc() 
    ^
SyntaxError: invalid syntax

 

Cheers

 

vxg139


nruddock ( ) posted Sat, 15 July 2006 at 11:59 PM

Make sure that you move to a new line by pressing the enter key after the traceback.print_exc()


vxg139 ( ) posted Sun, 16 July 2006 at 12:32 AM

Here is the last few line of the morph file.....

 

#---------------------------------------------------------------------
#  Here we install the  vertex callback on the head...
#---------------------------------------------------------------------
try:
 scene = poser.Scene()
 figure = scene.Figure("Figure 1")
 head = figure.Actor("Head")
 iActor = head
 head.SetVertexCallback(randVertCallback)
 InitRandNums()
 
except:
   import traceback   
    traceback.print_exc()
   

... and here is the error message...

  File "", line 58
    traceback.print_exc()
    ^
SyntaxError: invalid syntax

Thanks again for your help....


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