Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Hi ima.
First, in the AO settings you have ADD, SUB, and BOTH. The grain in your pic is darker, so that means it is the SUB that you are seeing. If you are using the SUB setting, try switing it to ADD or BOTH. If you are using BOTH already, try increasing the amount of light. Which brings me to another idea.
I suggest using an area light with AO. Turn on rayshading for the area light. Now you will be able to increase the samples for the light. This will blend the grain together, giving it a more realistic look. I suggest starting out with an area light set at 9 samples and AO at 9 samples. Remember, an area light throws out ALOT of light. Area lights seem to be more sensitive to a change in their distance values more than in their power levels. Also, it is best to always change the size of the area light by using its size parameter in the buttons instead of scaling it in the window.
If none of this helps you, here are a few links that you may or may not have looked at already. Please let me know how it goes :)
http://www.blender.org/cms/Ambient_Occlusion.231.0.html
http://creationanimation.com/sites/thoenes/animation/3dtutorials/blender-rendertests/Blender-Ambient-occlusion-tests.html
http://feeblemind.tuxfamily.org/dotclear/index.php/2005/01/16/10-didacticiel-locclusion-ambiante---tutorial-ambient-occlusion
(the following link has a section on AO near the bottom, it specifically deals with soft skin effects)
http://pages.zoom.co.uk/nick.towers/tutorials/material_skin_tutorial/material_skin_tutorial.html
Very nice ima70 :) But I did like the background better in the previous render. Here is a link in haloedrain's list you may have seen already that covers some more stuff about skin and lighting. I still don't have a very good grasp of ramp shaders, but you seem to have it down!
Prikshatk I'll be very pleased to help you, I've found that using Daz Studio the process is much more easy, just use this setings for exporting:
For eyelashes and transparencies just consider the setings of the screen capture, pay special atention to ZTransp and Traceable in the links and pipelines panel.
Hope you understand my bad english, and if you need more help please ask, I'm just a begining but I'll be very pleased to help you, I'm very pleased with blender, it's incredible that such a great and full featured aplication is freeware.
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What I'm having problems is with AO, it come out very noisy even I put sampling at 16 and no matter what rendering seting I change, can somebody help me?
Thank you.