Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
If you don't have the files compressed, changing the extension to either .mt5 or .mc6 should work, I changed a V3 texture to the .mc6 and it applied properly in Poser 6.
________________________________________________________________
If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I found a thread about changing the .PZ2 extension into a .MZ5 extension to get the old P4 MAT pose files to show up in the material tab of P6. Did that and it worked like a charm. Kinda...
Unfortunately, now instead of affecting the entire character like the old MAT files, the new files only affect one part of the figure at a time. It's a PITA to select every individual body part and click the MAT file. I can't imaging that's what's supposed to happen.
Is there some extra command line or trick I need to do to make the old MAT files work the same in P6 as they did in P4?