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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)



Subject: Sources for animeasurements...???


fuaho ( ) posted Sun, 30 July 2006 at 3:02 PM · edited Tue, 05 November 2024 at 12:18 PM

Does anyone have any sources for real world metrics of things like Stride Lengths, Speeds/Distances, Heights, Weights, etc. of various people and animals? I've scoured the internet searching everything from Kinematics, Metrics, Muybridge, Animation, Locomotion, Gait, etc., in combination with all the above, etc., etc., etc., and am stunned at the lack of available knowledge about the beings we share the planet with.
After a solid day of searching, I managed to find some parenthetical data about the "Collected" and "Extended" states of dressage horses, some heights of donkeys, from Miniature to Mammoth at the withers and some limited info about wolves and foxes.
Muybridge has pseudo-metrics, if you can see the backgrounds and find the right series, but almost everything I've found has been at a trot or a gallop, or so small as to be useless.
I'm looking for data on simple walks and ambles for various animals.
How long does it take a walking donkey, standard size of about 40 inches at the withers, to walk 22 feet = how many frames of animation?
Or, if I need the animal to cross the frame in 12 seconds, what speed must it walk to cover what distance at what focal length?
I realize that there will be variations and ranges, but there will also be discrete limits. No human has a twenty foot stride length and no Giraffe has a twelve inch/second amble.
Somebody, somewhere, sometime must have put together a reference of stuff like this!
All input cheerfully accepted (except references to dinosaurs...Thank you very much)!!!

 
 
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vince3 ( ) posted Sun, 30 July 2006 at 3:22 PM

i am guessing you want to make an animation with poser with such information, but have to say i think you are putting too much pre-thought into it. you need only search for mo-cap(motion capture) files to assist you with animating people or animal motion. if you go looking for the info you are after, i think you will spend a couple of days reading useless info, and still not be able to animate, so try googling "mo-cap" see what you can find, work with that for a bit, then look to refining details of motion, remember that camera movement can assist in the illusion of various types of movement also.


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